So, as I have said before, I started this gaming group in my local community through Meetup. There is a area gaming enthusiast's group on Meetup, although they are primarily interested in board games and CCG's. But I scrabbled a small group together who were able to play on Sundays, which is the worst day for me and I can barely squeeze in a three hour session every other week.
Well now, that three hour session has had a wrench thrown into it and it'll be easily a six weeks before we play again, after missing the last bi-weekly session. I could be playing if it were not for the time, a factor dictated by the available players (including, cheekily enough, that they play in other games to which I have not been invited).
So I am about to pitch the whole thing and start over. Recruit new players, even take the dangerous step of hanging out a sign at local comic book and gaming stores. I say "dangerous" because one time I did that and got shackled with this very immature teenager who called me constantly and generally was a pest.
This doesn't even address the issue of what game I would run. When I pitched a D&D 4E game, I got several people asking after Pathfinder. The blogosphere is full of debate over the merits of one game versus the other, but I think the best, most succinct observation was made by someone on RPG.net who said, "if I was a player, I would want to play Pathfinder, but if I was a GM, I would want to run 4E."
So if I want to run a game successfully after recruiting new, possibly noviate gamers, which one should I pick? Or something else entirely?
One thing I've been slowly working on for the last year is another fantasy sandbox campaign. My prior one was generally map-based, alth...
The Red Hood's gang of re-furbished C-listers The general consensus among my kids is that they want me to continue to run a superher...
For a long time I've been in the market for a new supers RPG. Since running Marvel Heroic Roleplaying a few years ago, I've been l...