tag:blogger.com,1999:blog-1050721357300630823.post5544622331162565672..comments2023-08-29T04:10:11.111-07:00Comments on Graph Paper Games: Review: the Valiant Universe Roleplaying GameWQRobbhttp://www.blogger.com/profile/17436898737750581192noreply@blogger.comBlogger5125tag:blogger.com,1999:blog-1050721357300630823.post-56250996316788990222014-11-23T04:59:26.415-08:002014-11-23T04:59:26.415-08:00Found the game barely readable and certainly not p...Found the game barely readable and certainly not playable. I honestly regret the purchase.<br />Anonymoushttps://www.blogger.com/profile/02268906206993522753noreply@blogger.comtag:blogger.com,1999:blog-1050721357300630823.post-34007369605282011212014-10-03T10:28:33.189-07:002014-10-03T10:28:33.189-07:00Thanks for the review Robb, I've been wonderin...Thanks for the review Robb, I've been wondering about this one. APparently I need to go back and re-read Cosmic Patrol and see if this clicks any more for me.<br /><br />I have a problem with "...the "Lead Narrator" (their terminology for the Gamemaster) switches between players after each scene." I'm just not a fan of that approach, at least as the baseline assumption for a game. <br /><br />The point system sounds pretty loose but it also sounds similar to ICONS so maybe it works in play.<br /><br />As for this: "Much of how you perceive a game is based on expectation. Valiant isn't a crunchy supers emulator. It's a shared fiction engine that aims to recreate the feel of a comic book story arc." - yeah, we know. MHR and most FATE games take the same approach. It is possible to see the game, realize it's not from the Champions school of superhero games, and still find it lacking.<br /><br />It doesn't sound like my cup of tea but I am glad to see there are efforts out there to take different approaches to super RPGs. Blacksteelhttps://www.blogger.com/profile/16289298640828309072noreply@blogger.comtag:blogger.com,1999:blog-1050721357300630823.post-12551543790469518862014-10-02T19:17:49.690-07:002014-10-02T19:17:49.690-07:00This comment has been removed by the author.Michaelhttps://www.blogger.com/profile/14871741244017940320noreply@blogger.comtag:blogger.com,1999:blog-1050721357300630823.post-36253145103213661362014-10-02T16:10:13.662-07:002014-10-02T16:10:13.662-07:00Fair enough. I think that it would be a more accu...Fair enough. I think that it would be a more accurate statement to say that they are all very reminiscent of the Fate/FUDGE rules engine and the whole narrative-driven RPG ethos.<br /><br />I will stand by my assertion that Valiant is very, very close to MHR in its structure and feel. Which, given that I actually like MHR a lot isn't a bad thing. It is just, in my opinion, missing some of the assets (no pun intended) from MHR's rules.<br /><br />(As a side note, Margaret Weis Productions came out with Smallville in 2010, which uses the Cortex system. a modified version of which was in Marvel Heroic). You're still right, of course, but it seems like everyone was looking a lot alike in those days.)WQRobbhttps://www.blogger.com/profile/17436898737750581192noreply@blogger.comtag:blogger.com,1999:blog-1050721357300630823.post-39390395605156230212014-10-02T14:26:17.286-07:002014-10-02T14:26:17.286-07:00Cue system was from Cosmic Patrol, which was relea...Cue system was from Cosmic Patrol, which was released in 2011. Marvel Heroic Roleplaying was released in 2012. That would indicate that the Cue syystem was not "heavily based in the genetic stock of Marvel Heroic Roleplaying". <br /><br />Fact check before you make such a claim next time. Anonymoushttps://www.blogger.com/profile/04386659288629497269noreply@blogger.com