Monday, April 4, 2011

Rebuilding a Campaign

So, as I have said before, I started this gaming group in my local community through Meetup.  There is a area gaming enthusiast's group on Meetup, although they are primarily interested in board games and CCG's.  But I scrabbled a small group together who were able to play on Sundays, which is the worst day for me and I can barely squeeze in a three hour session every other week.
Well now, that three hour session has had a wrench thrown into it and it'll be easily a six weeks before we play again, after missing the last bi-weekly session.  I could be playing if it were not for the time, a factor dictated by the available players (including, cheekily enough, that they play in other games to which I have not been invited).
So I am about to pitch the whole thing and start over.  Recruit new players, even take the dangerous step of hanging out a sign at local comic book and gaming stores.  I say "dangerous" because one time I did that and got shackled with this very immature teenager who called me constantly and generally was a pest.
This doesn't even address the issue of what game I would run.  When I pitched a D&D 4E game, I got several people asking after Pathfinder.  The blogosphere is full of debate over the merits of one game versus the other, but I think the best, most succinct observation was made by someone on RPG.net who said, "if I was a player, I would want to play Pathfinder, but if I was a GM, I would want to run 4E."
So if I want to run a game successfully after recruiting new, possibly noviate gamers, which one should I pick?  Or something else entirely?

Not-so-super villains