A friend recommended that I write about what I think about D&D 5E, having now run it pretty consistently for a year now. What I initially thought about the game still really stands, namely that it has this quality of feeling like the "mode" of Dungeons and Dragons. Not the average, not the median, but the mode--the most common example in the sample set. There are, I know for a fact, people who play D&D in some pretty innovative and creative and pretty gonzo ways out there that might skew a sense of "mean" or "median" when it comes to some hypothetical sample pool of what people play fantasy RPG's, but if we look for how likely the game is to be played by everyone, this is probably the ruleset for that play. To wit: elves, dwarfs, and humans; classes and spell slots; kobolds and copper pieces. I do not feel like that is a criticism, that somehow the game is lessened by that quality, but merely that it is an observation. In fact, the pl...