I decided to get my own domain name: strangevistas.org and have been posting there for over a year. When Adam at Barking Alien mentioned that he wanted me to start blogging again, I realized that he might not know, and that likely others didn't as well. So, now you do. See you soon!
So, as I mentioned recently, I've got a lot of sentimentality for Star Trek RPG's, and Star Trek in general. Three actual honest-to-God licensed ones exist in history: FASA's, Last Unicorn Games, and Decipher's. I own the first two and have heard mixed things about the third. But there are also a lot of non-licensed Star Trek RPG's out there, and recently I saw that one of them, Far Trek , was offering a hard copy for a couple of bucks on Lulu. Never one to let a deal go by I picked it up and thought I'd give you, gentle readers, my thoughts. Far Trek is a light-hearted, even breezy take on the Star Trek universe, almost exclusively the original series. There rules incorporate stats, skills, and talents. There are four stats: Strength, Dexterity, Intelligence, and Charisma, with the stats ranging from about a -2 to a +2, reflecting their modifier on the die roll. I actually like this mechanic, which I first encountered in True20. It does...
Boy, it feels good to see a project through to completion. The color scheme looks really good. It was a good first run, especially in getting an idea about much terrain a single box can hold. So what's next? A dungeon? A crypt? Science fiction?
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