Saturday, November 12, 2011

Onto Plan B

Well, after touching base with the GM of the game in the Big City, things have kind of died off.  Or rather, I haven't heard anything for the better part of a week.  I'm not exactly sure what to make of that, but at the moment I am figuring that the game is still in the clone vat, and not ready for play just yet.  Either that or they just decided that they didn't want me in the game.

So, tonight I was talking with a friend of mine from my old campaign in my previous home town, and he told me that the EOW group was experimenting with iTabletop, which is a virtual, well, tabletop for doing RPG's together online.  I'm intrigued.  I'm still enough of an old-school guy to like the idea of sitting around eating nachos while people game together, but if I can't get more than two to the table, then I may have to go this route.  At a minimum, I'll probably try out the EOW group's campaign once to see how it flies.

I'm also re-thinking the choice of RPG genre for whatever my new game might be.  Superheroes are fun, but they tend to be very combat-oriented, and I'm thinking that a more role-playing oriented game might hold my interest longer.  With a lot of fantasy under my belt, I am thinking science fiction.

But what game to run?  Traveller is an obvious, very popular choice.  There's two retro-clones out there, X-Plorers and Stars Without Number, both of which have free download options for players, which is attractive.  X-Plorers is really stripped down at 39 pages.  I also have a curiosity about Stellar Wind, available as a pdf for $9.95, clocks in at 250+ pages, and touts itself as a game for math nerds.

What I am wondering though, is, do you go rules-light in science fiction, especially when it comes to forgoing skills?  I get doing it in fantasy, where the questions tend to be things like "can I ride this horse or not?"  "Can I climb this wall or not?"  But a lot of science fiction tends to track around the drama of being able to manage technology, which seems like a skill roll to me.

Monday, November 7, 2011

On to Plan A

I mentioned in my last post that I was making some inquiries into a game going on in the Big City.  Well, I've heard back from the GM, who games with his wife and some friends in their home.  They are basically between games but will be launching a new campaign soon.  We're going to get together and just see how the vibe is.  It looks like they might be playing D&D Third Edition (not even Pathfinder), which is interesting.  It's the edition I have the least experience with, and I always thought that it was pretty front-end heavy when it comes to planning adventures.  But hey, I'm good to play for it.

I'll let you know how it works out.

Friday, November 4, 2011

Another Nail in the Coffin

Well, of the two remaining players in my game, one texted (not called) me today to say that he had some "family stuff" to do.  When I asked if everything in his family was okay, he admitted that basically he had gotten a better offer than hanging out playing a board game with the other two gamers.
Here is where I think things are.  I think the game's done.  Or rather, unless I can conjure up two or three more players, we're done.  And right now, I'm not seeing too many possibilities, no one coming forward.
So, here's my plan.  Or rather, my plans.  First, I made some inquiries about a game in the Big City.  It would be a long drive, and maybe a little too often for my schedule, but perhaps I could hop in and out.  Second, I think I'll put together my own game, and after years of fantasy games I think I'll do something different: a superhero RPG.  The genre lends itself to episodic adventures, and if I make the backstory a sort of "Justice League Unlimited" set-up, I could cycle in both players and PC's easily.
Superhero RPG's, especially Champions, were always a favorite of mine.  I've been reading more comics lately, mostly graphic novels from the library (they have whole shelves of them).  I think I'll throw together a story or two, pick a date, and see what I can scare up.

Over at Strange Vistas