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5000 Pageviews!

First I hit 100 posts just earlier this week, and now I'm at 5000 pageviews, so it is a week of benchmarks for Graph Paper Games.  I started this blog as an off-shoot of my wargaming blog The Army Collector, but lately I've been finding my interest being more on roleplaying games than wargaming.  Not surprising, since wargaming itself was an off-shoot of roleplaying games.

Right now, I'm in a curious play in terms of roleplaying games.  I've got a game, and I've got a great group, and we meet regularly.  But I'm discontented.  I've been running this game (D&D 4E) off-and-on for almost two years, and I'm a little bored.  I'm trying to ascertain if I'm bored with the fantasy genre as a whole, or if I'm bored with the "three fights fill an evening" game mechanic that seems to have evolved over time with the group.  I know the group (some of whom read this blog) have a great time hanging out with each other and playing the game, s…

Only War(?)

Side note: I know I owe about three more supervillains, but I haven't had time to stat any new ones out.  In the meantime, I had some thoughts about another game...

I picked up the Free RPG Day mini-adventure for Only War, the latest RPG offering out of Fantasy Flight's licensed Warhammer 40K RPG's.  Only War focuses on the Imperial Guard, the lowly grunts who make up most of the Empire's military apparatus.  Now the main rulebook is out, and while I really liked the little mini-adventure, I've had mixed thoughts about picking up the game.

FFG's earlier Warhammer 40K games had players playing members of the Inquisition, the crack teams who root out sedition, corruption, and covert alien invaders.  The game was supplemented by rules for playing Rogue Traders (semi-independent freebooters), and the iconic Space Marines (superhuman defenders of humanity).

But in the 40K universe, the Imperial Guard are usually the faceless masses of humanity thrown into the meat g…

The Last Two Years (My Gaming History, Part 5)

After eight years of living in a very small town, first gaming with friends I could coerce into gaming with me and then later shifting to gaming at gaming stores, I moved again for work. This time, thankfully I was in a larger community and a college town.  I went from having a gaming store be a half-hour drive away to having one three blocks from my house.

Moreover, I also knew how to find other gamers, either by trawling gaming stores, the internet, or just my community of friends. I also knew I didn't want to spend two years waiting for gamers to fall out of the sky like I had previously.  I immediately arranged to run a game at the local gaming store and put up a notice on Meetup, which is a great tool for finding other gamers in your area.  That was my short-term goal.
Long term, I knew I'd be making other friends that I could try to game with me.  I had gotten over my aversion to letting the public know what I did as a hobby years before.  I think in this world where a l…

Gaming with Non-Gamers (My Gaming History, Part 4)

So in my last installment of this gaming autobiography, I ended having left a city of two million to take a new job in a city of twenty thousand.  Also, this wasn't a suburb of a larger city, this was a small failed rustbelt town where the closest gaming store was easily more than twenty miles away.

Complicating matters, I had one small child and closely thereafter another.  My wife and I were both working, so there was lots of things going on.  While things like the internet were helping me find people to do wargames with, I was less willing to try to find other gamers, having had some back experiences with gaming with strangers.  You can play Warhammer against a stranger in a gaming store, leave and never see him again if you don't want.  It's harder (and a little more intrusive) getting out of doing a roleplaying game with someone who has been in your house.

After over two years of no gaming whatsoever, I got so hungry to do some gaming that I realized the answer was to…

The Rough Years and Back (My Gamer History, Part 3)

When I left college, I returned to my home town, or rather my new home town since my parents had moved while I was in college.  That meant I didn't know anyone, didn't have much of a job, and was kind of at loose ends.  I thankfully found a reasonable-paying job (it was a different era back then), located the stores that sold gaming material, and began to look for a new group.

It didn't work out well.  I was back out in the MidWest and the pickings were surprisingly slim.  In the end I risked something I will probably never do again: I put up a sign at a gaming store saying I was running a Star Wars game and was looking for players. I got Brooding Guy, Quiet Guy, Jackass Guy, and Socially Inept Teenager.  I also recruiting my new girlfriend, who had some experience gaming although it wasn't really her thing.  (Later, she'd become Irene, my roller derby-playing, zombie-fighting partner over at Hard Boiled Zombies)  I liked most of them well enough, even Jackass Guy,…

The Halcyon Years (My History in Gaming, Part 2)

Previously, I wrote about my start in gaming; fumbling around but generally gaming a lot less than you might think.  All that changed when I went to college in New England, where both I think both the population density and cosmopolitan nature of the place lent itself better.  The college I attended actually had a school-sponsored club dedicated to playing roleplaying games as a way of encouraging non-fraternity activities.  What's more, when I got there I discovered that they played a game I thought I knew, but wasn't aware had advanced three editions.


I ended up playing, and then later running, Champions 4th Ed. for over three years, often more than once a week.  It's a slow game, combat-wise, especially when you've got six or so players, but this was the gaming mainstay the entire time.  And I loved it.  There was the Knights of New York, FUNHOUSE, Vanguard and its spin-off team Vanguard Europe.
We were a pretty mercurial group when it came to games, though, and fre…

21st Villain of Christmas: Winter Wraith

Winter Wraith (Erin Heath)
Affiliations Solo d8 Buddy d6 Team d4
Distinctions Tragic figure Cold hearted Beyond the Grave
Power Sets
GHOSTLY PHANTASM Flight d6 Invisibility d8 Insubstantial d8 SFX: Immunity.  Spend one die from the doom pool to avoid stress, trauma, or complications caused by aging, disease, poison, radiation, or vacuum.
WINTER POWERS Cold Control d10 Icy Blast d8 SFX: Multiattack, as MHR
History and Powers Erin Heath was driving out in the country during a terrible blizzard when her car went off the road.  Desperate to find help and no visible landmarks in sight, Erin foolishly abandoned the car and wandered out into the cold.  Within an hour, she was suffering from severe hypothermia and close to death.  As she lay in the snow, unable to move, she heard footsteps approach and a voice said, "Do you want to live?" Finding herself able to speak, she said, "yes, I'd do anything to not die." The voice of the stranger chuckled, and Erin blacked out. When…

The Early Years (My History in Gaming, Part 1)

Barking Alien once posted his "life of gaming," and it was such a good read I thought I would do the same myself.

Plus it is my 100th Post!  Woo Hoo!

My first experience of roleplaying games came when my uncle gave me a gift certificate to Sears.  Now back in the day, the Sears-Roebuck catalog was a big honking deal at Christmastime because you could look at all these toys you couldn't find anywhere else.  But even more bizarre that year was that the Sears store was selling a box set of Basic Dungeons & Dragons.  I was a huge fan of knights as a kid, not to mention Narnia and the Lord of the Rings books (admittedly I had only seen the animated movies), so I managed to talk my parents into letting me buy the box set.

Despite the assertions that this game was huge, I found it very difficult to find people to game with me.  My sister was only marginally interested in hanging out with me, since we were getting into full-blown sibling rivalry (plus we shared a room, which …

The 7 RPG Meme

I don't know who started it, but there'sbeenalot of RPG-themed bloggers talking about their top seven RPG's played and/or run.  So here's my lists.

RPG's played

Robotech.  Some time I'll write a lengthy post about how the Robotech: the Sentinels campaign I played in college was one of the best of all time.  I know Palladium Games gets a lot of grief about their rules, but this campaign is for me the gold standard.Champions 4E.  This was really the big game of my college career.  There were lots of fits and starts, but we were all superhero fans and this was the go-to game when it came time to roleplay.Dungeons & Dragons 4E.  My feelings about the game mechanics and general theme of play are pretty well documented here, but this game just gets points on longevity.  I've been alternatively playing and running this game for over the last two years in a single campaign, and that's a record unto itself.Stars Wars (WEG).  When we weren't playing Champi…

20th Villain of Christmas: Blitzkrieg

Blitzkrieg (Klaus Metzger)



Affiliations:
Solo d10
Buddy d6
Team d8

Distinctions:
Nazi
Secret Weapon
From Another Era

Power Sets:

ROBOT BODY
Superhuman Strength d10
Superhuman Durability d10
Superhuman Endurance d8
Enhanced Senses d8
SFX: Immunity to disease and poisonSFX: Invulnerable. Spend d6 from the doom pool to ignore physical stress or trauma unless caused by magnetic attacks.

ELECTRICAL DYNAMO
Electrical Blast d10
Electrical Mastery d10
Flight d8
SFX: MultiattackSFX: Multipower.  Use two or more powers from the ELECTRICAL DYNAMO power set at -1 step.

Specialties
Combat Expert
Menace Expert

History
Klaus Metzger was one of many soldiers recruited in Nazi Germany for a project to create a "superman" to oppose the rising number of superhumans battling for the Allies.  While many of these projects ended in failure, Metzger's process turned out to be an enormous success.  Metzger's brain was implanted into a powerful robot body containing an electrical dynamo of secret origin.  Suspecting…

19th Villain of Christmas: The Queen of Darkness

To help me get caught up with my "25 Villains of Christmas," my daughter Macy offered to come up with one.  She developed the concept, and I created the datafile.

The Queen of Darkness (unknown)

Affiliations
Solo d10
Buddy d6
Team d8

Distinctions
Really Scary
Really Evil
Creature from Nightmares

Power Sets

DARKFORCE POWERS
Darkforce Mastery d10
Darkforce Blast d10
Emotion Control (fear) d10
Superhuman Durability d10
Teleportation d10
Flight d6
SFX: Multipower, as MHR
SFX: Bring the night.  When creating a COMPLETELY DARK complication, add a d6 and step up the effect die by +1
SFX: Darkforce Constructs.  Add a d6 and step up the die +1 when using DARKFORCE POWERS to create assets.

SHADOW CREATURES
Flight d6
Claws d8
SFX: Multiattack, as MHR
Limit: Needs shadows.  If a BRIGHTLY LIT complication is in play on The Queen of the Night, shut down SHADOW CREATURES.  Take a doom from the die pool to restore.

Specialties
Combat Expert
Cosmic Expert
Psych Master
Menace Master
Mystic Expert

Histo…

18th Villain of Christmas: Hive Tyrant

It's my list, I can rip off the IP of GW if I want to.  Especially if I'm a day late

Hive Tyrant (none)

Affiliations
Solo d10
Buddy d8
Team d6

Distintions
Insectoid
Superiority Complex
Submit to My Will, Mammal

Power Sets

INSECTOID BODY
Enhanced Strength d8
Enhanced Durability d8
Enhanced Stamina d8
Enhanced Reflexes d8
Enhanced Senses
SFX: Claws, as MHR

SUPERIOR ALIEN MIND
Telepathy d10
Mind Control d10
Psychic Resistance d10
Psychic Blast d10
SFX: Multipower, as MHR
SFX: Multiattack, as MHR

Specialties
Cosmic Expert
Pysch Master

History and Powers

The being calling itself Hive Tyrant came to Earth several years ago, reputedly fleeing his own people after a failed attempt at a political coup.  Once on Earth he began several plots to conquer the Earth, including one particularly ambitious plan to seize control of Russia's nuclear arsenal.
Hive Tyrant shuns alliances with other beings, feeling that they are beneath him.  If he uses any support, they will mostly likely be under ment…

17th Villain of Christmas: EyeStrike

My cavalcade of home-grown supervillains for Marvel Heroic Roleplaying rolls on, but the end is in sight.

Eye Strike (Glen Arnold)

Affiliations
Solo d4
Buddy d6
Team d8

Distinctions
Stubborn
Eager
Out of His Depth

Power Sets

OCULAR BEAMS
Energy Blast d10
SFX: Multiattack, as MHR
SFX: Deflect.  Take a die from the Doom Pool and allow Eye Strike to use OCULAR BEAMS to resist a ranged physical attack.

Specialties
Combat Expert

History and Powers
Glen Arnold was a low-level technician at a lab when a reactor leak bombarded his eyes with intense radiation.  Instead of suffering typical ailments from the accident, Arnold's eyes gained the ability to project intense beams of energy.  Arnold capitalized on his new powers by launching a career as "Eye Strike."

Eye Strike has not, however, been the most successful villain ever.  He has battled and been defeated by Raven, Bankshot, the American Express, and practically every other super hero on the East Coast.  He frequently attem…

16th Villain of Christmas: Brawl

Brawl (Matt Maishock)

Affiliations
Solo d6
Buddy d4
Team d8

Distinctions
Arrogant
Misogynistic
Juiced Up Mercenary

Power Sets

ENHANCED BODY
Superhuman Strength d8
Superhuman Reflexes d8
Superhuman Stamina d8

ARSENAL
Weapon d6
SFX: Deadly.  Step back the highest die in Brawl's attack action pool to add a d6 and step up physical stress inflicted.
Limit: Gear, as MHR.

Specialties
Acrobatics Expert
Combat Master
Covert Expert
Menace Expert

History and Powers
Matt Maishock was one of several assassins given superpowers by Empyrean on behalf of the Syndicate of Crime.  His natural abilities were all enhanced to superhuman levels, but Maishock, now calling himself Brawl, supplements those abilities with a collection of knives, guns, and other weapons while in the field.
Brawl is course and over-confident, and has a particular interest in fighting and defeating female opponents.  He has developed a particular fascination with the martial arts heroine Raven over the last few years.
Brawl's co…

15th Villain of Christmas: Lady Moloch

Lady Moloch (Erika Rawlins)

Affiliations
Solo d10
Buddy d6
Team d8

Distinctions
Grieving Widow
Ruthless
Don't Call Me a Bitch

Power Sets

REPERTOIRE OF MAGICAL ITEMS
Enhanced Durability d8
Mystic Resistance d10
Mystic Blast d10
Master Sorcery d10
Telepathy d8
Flight d6
Mystic Senses d10
Teleport d10
SFX: Area Attack, as MHR
SFX: Mystic Household.  When creating a Mystic or Cosmic related resource of stunt, give out a PP to step up the stunt or resource.
Limit: Gear, as MHR

Specialties
Business Master
Cosmic Expert
Menance Expert
Mystic Expert

History and Powers
Erika Rawlins was the owner of a multi-billion dollar corporation when she caught the eye of the mystic archvillain Lord Moloch.  Moloch was taken by Rawlin's beauty, power, and endless ambition, and he began courting her to be his wife and consort.  Eventually they were secretly married, and Rawlin's massive business holdings began to supplement Lord Moloch's dreams of world domination.
Lord Moloch was believed to be ki…

14th Villain of Christmas: Metalurge

Back on track with the mysterious Metalurge.  If you might see this character as a PC, don't read his secret origin after the break. Otherwise, feel free.

Metalurge (unknown)

Affiliations
Solo d10
Buddy d8
Team d6

Distinctions
Villain Liberator
One Man Army
Mystery Agenda

Power Sets

SECOND GENERATION GENESIS KNIGHT ARMOR
Superhuman Strength d10
Superhuman Durability d10
Supersonic Flight d10
Cybernetic Senses d6
Weapon d10
SFX: Area Attack, as MHR
SFX: Multipower, as MHR
SFX: Power allocation.  Step up one SECOND GENERATION GENESIS KNIGHT ARMOR power for one action, then shut down another power.  Restore the shut down power by using one die from the Doom Pool.

Specialties
Combat Expert
Covert Expert
Crime Expert
Tech Expert

History and Powers
Little is known about the armored figure calling himself Metalurge, but his actions are consistent: Metalurge breaks supervillains out.  At various times his has attacked police transports, courtrooms, and prisons, always with the intent of freeing o…

13th Villain of Christmas: Throgmorton

A little late on this one.  Work was pretty demanding yesterday--the curse of the number 13?  Well, in honor of unlucky 13 we present another favorite of mine just for the name alone: Throgmorton!

Throgmorton (Jonas Throckmorton III)

Affiliations
Solo d8
Buddy d4
Team d6

Distinctions
Professorial
Cursed
Really Unhappy

Power Sets

FOMORIAN LYCANTHROPY
Superhuman Strength d10
Superhuman Durability d10
Superhuman Stamina d10
Growth d6
Leaping d6
SFX: Multiattack, as MHR
Limit: Vulnerable to Magic.  If Throgmorton is hit my any magical attack, step up the effect die.
Limit: Uncontrolled Change.  Jonas Throckmorton will transform into Throgmorton in the presence of strong magic.
Limit: Berzerk, as MHR

Specialties
Combat Expert (in Throgmorton form only)
Menace Expert (in Throgmorton form only)
Mystic Expert

History and Powers
Jonas Throckmorton was a professor of European Mythology and Folklore at a small university in the Northeast.  While researching Norse mythology Throckmorton acquired a set of…

12th Villain of Christmas: Mandelbrot

Mandelbrot (Jason Kulas)

Affiliations
Solo d8
Buddy d6
Team d4

Distinctions
Anarchist
Locus of Chaos
Barely Contained Power

Power Sets

ENTROPIC WAVE GENERATOR
Elemental Chaos Control d8
Enhanced Durability d8
Chaos Blast d8
SFX: Multipower, as MHR
SFX: Area Attack, as MHR
SFX: Machines break more easily than people.  If an ENTROPIC WAVE GENERATOR power is used against an inanimate object or is used to resist an attack that is based on an inanimate object (versus a fist or an energy bolt, for example), step up the die for the ENTROPIC WAVE GENERATOR power.
Limit: Can't keep it together.  Create a ENTROPIC WAVE GENERATOR complication and add that die to the Doom Pool or step up an existing Doom Pool die by one step.

Specialties
Combat Expert d8

History and Powers
Mandelbrot has claimed, at various times, to have discovered a "mathematical key to the universe" which has both blessed and cursed him to be able to generate waves of entropy from his body that cause machines to break and…

11th Villain of Christmas: Bola

Almost halfway there and not a single comment.  I've been wondering if Marvel Heroic Roleplaying just doesn't have that big a following or if homegrown campaigns just aren't the way people are going with this game.  In any case, here's one of my favorites so far.
Bola (Chris Manzo)
Affiliations  Solo d8 Buddy d4 Team d6
Distinctions Weapon Specialist Mobbed Up Ambitious
Power Sets
TRICKED OUT BOLAS Weapon d8 Swingline d8 SFX: Exploding Bolas.  Against a single target, step up or double a WEAPONS die.  Remove the highest rolling die and use three dice for the result. SFX: Gas Bolas.  When using a WEAPONS die to create an OBSCURING complication on a target, add a d6 and step up the WEAPONS die. SFX: What Bolas Usually Do.  When using a WEAPONS die to create an ENTANGLED complication on a target, add a d6 and step up the WEAPONS die. Limit: Gear, as MHR
Specialties Acrobatics Expert Combat Expert Crime Expert
History and Powers Chris Manzo was a talented hitman for an organized cr…

10th Villain(s) of Christmas: Crimson, Cobalt, and Viridian

Crimson, Cobalt, and Viridian (none)
Note: the datafile for each is exactly the same

Affiliations
Solo d4
Buddy d6
Team d8

Distinctions
Statuesque
Naive
In Love with Empyrean

Power Sets

GENETICALLY ENGINEERED CLONES
Superhuman Strength d10
Superhuman Durability d10
Enhanced Stamina d8
Subsonic Flight d8
SFX: Invulnerable, as MHR
SFX: Take the Hit.  Spend one die from the Doom Pool to take physical stress intended for nearby ally or friend.
Limit: Weak willed.  Increase the reaction die of any mental attack against them by one step.

Specialties
Combat Expert

History and Powers
Crimson, Cobalt, and Viridian are three identical female clones created by Empyrean (see separate entry) to serve as his personal bodyguards.  All three are superhumanly strong, invulnerable to damage, and can fly.  They have been especially conditioned to be loyal to Empyrean, but are fairly child-like in their emotional maturity.

All three wear skimpy uniforms with gold arm and leg greaves.  Their uniforms and hair col…

9th Villain of Christmas: Empyrean

Empyrean (unknown)

Affiliations
Solo d6
Buddy d8
Team d10

Distinctions
Shaper of Flesh
Arrogant
Smarter than You

Power Sets

GENETICALLY ALTERED BODY
Enhanced Strength d8
Enhanced Reflexes d8
Enhanced Stamina d8
Enhanced Senses d8
Mimic d10
SFX: Focus.  If your pool includes a GENETICALLY ALTERED BODY power, you may replace two dice of equal size with one stepped-up die
Limit: Mutations.  Select the power duplicated by the Mimic power before the scene begins.  The power can only be changed during a transition scene.

SCIENTIFIC EQUIPMENT
Weapon d8
SFX: Mutagenic Gas.  When creating a Temporary Mutation complication, add a d6 to the pool and step up the effect die.
Limit: Gear, as MHR

Specialties
Combat Expert
Psych Expert
Science Master
Tech Expert

History and Powers

Nothing is known about the background of Empyrean except that at some point in his life he modified his own body's genetic structure to grant him "human perfection" in terms of physique.  Empyrean is a brilliant geneti…

8th Villain of Christmas: Argent

Getting this one in a little late, but here it is!

Argent (Marc Rosen)

Affliations
Solo d8
Buddy d4
Team d6

Distinctions
Bitter
Ex-Hero
Hates the Media

Power Sets

REFLECTIVE COATING
Enhanced Strength d8
Enhanced Speed d8
Godlike Durability d12
SFX: Reflective Skin.  On a successful reaction against an energy-based attack action, either convert opponent's effect die into a REFLECTIVE COATING stunt of step back effect die by -1 and inflect as physical stress.  Spend a die from the doom pool if the action succeeded.
Limit: Conscious Activation, as MHR

Speciailties
Business Expert
Combat Expert
Science Expert
Tech Expert

History and Powers
Marc Rosen was a scientist specializing in the uses of nanotechnology.  He had devloped a method by which a exterior coating of nanobots could be spread over a person's body, creating a highly reflective suit of armor.  The nanobots would also enhance a perosn's strength, and create a frictionless surface upon which wearer could "skate." …

7th Villain of Christmas: Codex

Codex (Unknown)

Affiliations
Solo d6
Buddy d8
Team d10

Distinctions
I Kill Monsters
Plenty of Time
Master Strategist

Power Sets

HYPER-FAST PHYSIOLOGY
Superhuman Speed d10
Superhuman Reflexes d10
SFX: Pushing the Limits.  Increase one HYPER-FAST PHYSIOLOGY power by one step, then shut down HYPER-FAST PHYSIOLOGY.  Use a die from the Doom Pool to restore HYPER-FAST PHYSIOLOGY.
SFX: I've had time to think this out.  Replace any HYPER-FAST PHYSIOLOGY power with two die one step lower.

DEADLY ARSENAL
Weapon d8
SFX: I've found your weakness.  Step down any DEADLY ARSENAL die, add a d6 to the pool, then step up the effect die by one.

Specialties
Combat Expert
Covert Master
Crime Expert
Psych Expert
Tech Expert

History and Powers
Nothing is known about Codex except that at some point he was living a normal life until a battle between an unknown supervillain and an unknown superhero or heroes claimed the life of his family.  From that time on, Codex decided that he would do what superheroes see…

6th Villain of Christmas: Hysteria

Hysteria (Callie Swanlen)
Affiliations Solo d4 Buddy d8 Team d6
Distinctions
Terrified
Lashing Out
The Heart of a Mob

Power Sets

HYSTERIA-INDUCING AURA
Emotion Contol d10
SFX: Area Effect, as MHR
SFX: Invisible powers.  Until a hero defeats the Doom Pool, supplemented by Enhanced or Mystic Senses, and/or Mystic or Psych specialties, Hysteria can not be targeted by an attack.

ANGRY MOB
Group d6/d6/d6/d6/d6
SFX: Look out!  Hysteria can use an ANGRY MOB die as part of her reaction die.  If the reaction is successful, the die is lost.  If not, it can be used again.
SFX: Mob Mentality.  Any complications created by Hysteria using HYSTERIA-INDUCING AURA can replenish the ANGRY MOB pool.

Specialties
Mystic Expert
Psych Expert

History and Powers
Callie Swanlen was seized by the state as a newborn infant and spent her childhood being bounced around from group home to foster family.  While many foster families are wonderful, loving environments, Callie wasn't so lucky.  She lived in constant fear of…

5th Villain of Christmas: the Multipower Gang

Not exactly "Five Golden Rings" but today I thought I'd put forward a group, rather than an individual.

The Multipower Gang

Affiliations:
Solo d4
Buddy d6
Team d8

Gang d8/d8/d8/d8/d8
Can be targeted individually or as a group with a Multi- Area Attack

Power Sets

POWER SWAPPING COSTUMES
1. Superhuman Strength d10
2. Superhuman Speed d10
3. Force Blast d10
4. Supersonic Flight d10
5. Superhuman Durability d10
   SFX: Force Fields.  Take a die from the Doom Pool and be able to use Superhuman Durability on another person as part of their reaction.
Superhuman Durability d8
Teleportation d10
     Limit: Recall.  Teleportation can only be used at the end of a scene to remove the Multipower Gang from being captured.

Limit: One power at a time.  Each member of the gang can only utilize a single power in a given action from those numbered 1-5, and no one can duplicate another's power in that action.
Limit: Gear, as MHR

Specialties
Combat Expert
Covert Expert
Crime Expert

History and Po…

4th Villain of Christmas: Krag

Krag (Eric Kiefer)

Affliations
Solo d6
Buddy d4
Team d8

Distinctions
Bad Decision Maker
Walking Avalanche
Incredibly Bitter

Power Sets

MINERAL FORM
Superhuman Strength d10
Superhuman Durability d10
Tunneling d6
Limit: Weighted down.  Turn Superhuman Durability into a complication, then increase one die in the Doom Pool.  Remove a die in the Doom Pool to eliminate the complication.
Limit: Sensitive about appearance.  If Krag suffers an emotional attack based on his appearance, step up the effect die.

Specialties
Combat Expert
Menace Expert

History and Powers
Eric Kiefer a member of the US Army on his way to military prison as a result of his resistance to authority and his violent temper.  He was given an option to avoid imprisonment if he would participate in a top-secret experiment.  An alien spacecraft has crashed to earth, but had been almost completely destroyed.  A small sample of alien DNA had been collected, and a particularly reckless scientist had convinced the military to allow him…