Skip to main content

12th Villain of Christmas: Mandelbrot


Mandelbrot (Jason Kulas)

Affiliations
Solo d8
Buddy d6
Team d4

Distinctions
Anarchist
Locus of Chaos
Barely Contained Power

Power Sets

ENTROPIC WAVE GENERATOR
Elemental Chaos Control d8
Enhanced Durability d8
Chaos Blast d8
SFX: Multipower, as MHR
SFX: Area Attack, as MHR
SFX: Machines break more easily than people.  If an ENTROPIC WAVE GENERATOR power is used against an inanimate object or is used to resist an attack that is based on an inanimate object (versus a fist or an energy bolt, for example), step up the die for the ENTROPIC WAVE GENERATOR power.
Limit: Can't keep it together.  Create a ENTROPIC WAVE GENERATOR complication and add that die to the Doom Pool or step up an existing Doom Pool die by one step.

Specialties
Combat Expert d8

History and Powers
Mandelbrot has claimed, at various times, to have discovered a "mathematical key to the universe" which has both blessed and cursed him to be able to generate waves of entropy from his body that cause machines to break and fall apart and living creatures to experience a breakdown of bodily processes.  Whether Mandelbrot's story of his origin is true no one can say, but he has proven to be a potent source of destruction and chaos.  Mandelbrot has tangled with superheroes many times, but his powers make it almost impossible to imprison him for any length of time.  His anarchist, almost nihilistic tendencies are checked only by the threat they occasionally pose to his own safety.

Mandelbrot eschews a typical "costume" in favor of a signature long charcoal gray overcoat over regular clothes.

Comments

Popular posts from this blog

A First Look at Prowlers and Paragons

For a long time I've been in the market for a new supers RPG.  Since running Marvel Heroic Roleplaying a few years ago, I've been looking at other games, including some that had been passed by the general public, e.g. DC Heroes Third Edition or Silver Age Sentinels.  This was based on the notion that supers RPG's are so niche and so under-performing as a general part of the RPG world that just because the game wasn't making a splash didn't mean it wasn't good.

Plus, I have my own tastes about what I like in a supers RPG, which I've touched on from time to time here, but to summarize I like a game that feels like a comic book, doesn't get bogged down in too much detail, but allows for PC growth and development in a tangible game-system way.  I also don't want to spend hours on character creation using a spreadsheet.  For that matter, it would be an added bonus if it could also accommodate a large number of players and didn't have glaring options…

Large modular dungeon tiles

I made five 4" by 4" dungeon tiles, which is 80 square inches, almost twice my usual batch of tiles.  When added to what I've done already, this is how big a single room I can make:


14 by 14 squares, with four squares to spare.  That's a pretty big room (70 feet to a side).  If I wanted to mix it up, I could build something like this:


I'm probably going to take a little break from this project.  It has turned out well, but until I'm closer to doing a fantasy game I'm going to focus on the games I'm actually doing.
Speaking of which, it's game night tonight...

Review: the Valiant Universe Roleplaying Game

Capsule: A near-clone of Marvel Heroic Roleplaying that throws out the good while keeping the bad.  Useful if you're a fan of the Valiant Universe.



I've been looking forwards to this game ever since Free RPG Day this year, although with some trepidation.  The rules were sketchy, and the free booklet promised more detail when the main rulebook came out.  I also snagged most of the additional free material Catalyst Games had put out as PDFs on DriveThurRPG, which gave me most of the major characters from the Valiant Universe.

Quick side note about Valiant comics, for those who don't know.  Originated in the 90's during the whole big indie comics movement that spawned Malibu, Image, and a host of others small publishing companies.  The early Valiant characters included a pseudo X-Men mutant youth team (Harbingers), a archtypal "Iron Age" gun guy (Bloodshot), the high-tech alien armor guy (the bizarrely named X-0 Manowar), and a quirky no-capes duo (Archer and Ar…