Skip to main content

19th Villain of Christmas: The Queen of Darkness

To help me get caught up with my "25 Villains of Christmas," my daughter Macy offered to come up with one.  She developed the concept, and I created the datafile.

The Queen of Darkness (unknown)

Solo d10
Buddy d6
Team d8

Really Scary
Really Evil
Creature from Nightmares

Power Sets

Darkforce Mastery d10
Darkforce Blast d10
Emotion Control (fear) d10
Superhuman Durability d10
Teleportation d10
Flight d6
SFX: Multipower, as MHR
SFX: Bring the night.  When creating a COMPLETELY DARK complication, add a d6 and step up the effect die by +1
SFX: Darkforce Constructs.  Add a d6 and step up the die +1 when using DARKFORCE POWERS to create assets.

Flight d6
Claws d8
SFX: Multiattack, as MHR
Limit: Needs shadows.  If a BRIGHTLY LIT complication is in play on The Queen of the Night, shut down SHADOW CREATURES.  Take a doom from the die pool to restore.

Combat Expert
Cosmic Expert
Psych Master
Menace Master
Mystic Expert

History and Powers
The Queen of Darkness was born in Alaska to parents who were criminals.  She began to manifest her mystical powers as a child, controlling a black energy called "darkforce."  As a teenager she began to use her powers to commit crimes with her parents.  During one criminal escapade her parents were captured by a superhero but she escaped.  Before she could free them, her parents died in prison.  The young woman, calling herself the Queen of Darkness, swore revenge on all superheroes.  She has been battling superheroes ever since.

She is most powerful in dark places, able to summon shadowy creatures of darkness to attack her foes, blast people with darkness, and create fear.  Her base of operations is in Alaska.

Quote: "I'll darken your life faster than you can flip a switch!"

And as a bonus, here's a drawing my daughter did of the Queen of Darkness!


Popular posts from this blog

A First Look at Prowlers and Paragons

For a long time I've been in the market for a new supers RPG.  Since running Marvel Heroic Roleplaying a few years ago, I've been looking at other games, including some that had been passed by the general public, e.g. DC Heroes Third Edition or Silver Age Sentinels.  This was based on the notion that supers RPG's are so niche and so under-performing as a general part of the RPG world that just because the game wasn't making a splash didn't mean it wasn't good.

Plus, I have my own tastes about what I like in a supers RPG, which I've touched on from time to time here, but to summarize I like a game that feels like a comic book, doesn't get bogged down in too much detail, but allows for PC growth and development in a tangible game-system way.  I also don't want to spend hours on character creation using a spreadsheet.  For that matter, it would be an added bonus if it could also accommodate a large number of players and didn't have glaring options…

Large modular dungeon tiles

I made five 4" by 4" dungeon tiles, which is 80 square inches, almost twice my usual batch of tiles.  When added to what I've done already, this is how big a single room I can make:

14 by 14 squares, with four squares to spare.  That's a pretty big room (70 feet to a side).  If I wanted to mix it up, I could build something like this:

I'm probably going to take a little break from this project.  It has turned out well, but until I'm closer to doing a fantasy game I'm going to focus on the games I'm actually doing.
Speaking of which, it's game night tonight...

Review: the Valiant Universe Roleplaying Game

Capsule: A near-clone of Marvel Heroic Roleplaying that throws out the good while keeping the bad.  Useful if you're a fan of the Valiant Universe.

I've been looking forwards to this game ever since Free RPG Day this year, although with some trepidation.  The rules were sketchy, and the free booklet promised more detail when the main rulebook came out.  I also snagged most of the additional free material Catalyst Games had put out as PDFs on DriveThurRPG, which gave me most of the major characters from the Valiant Universe.

Quick side note about Valiant comics, for those who don't know.  Originated in the 90's during the whole big indie comics movement that spawned Malibu, Image, and a host of others small publishing companies.  The early Valiant characters included a pseudo X-Men mutant youth team (Harbingers), a archtypal "Iron Age" gun guy (Bloodshot), the high-tech alien armor guy (the bizarrely named X-0 Manowar), and a quirky no-capes duo (Archer and Ar…