Skip to main content

10th Villain(s) of Christmas: Crimson, Cobalt, and Viridian


Crimson, Cobalt, and Viridian (none)
Note: the datafile for each is exactly the same

Affiliations
Solo d4
Buddy d6
Team d8

Distinctions
Statuesque
Naive
In Love with Empyrean

Power Sets

GENETICALLY ENGINEERED CLONES
Superhuman Strength d10
Superhuman Durability d10
Enhanced Stamina d8
Subsonic Flight d8
SFX: Invulnerable, as MHR
SFX: Take the Hit.  Spend one die from the Doom Pool to take physical stress intended for nearby ally or friend.
Limit: Weak willed.  Increase the reaction die of any mental attack against them by one step.

Specialties
Combat Expert

History and Powers
Crimson, Cobalt, and Viridian are three identical female clones created by Empyrean (see separate entry) to serve as his personal bodyguards.  All three are superhumanly strong, invulnerable to damage, and can fly.  They have been especially conditioned to be loyal to Empyrean, but are fairly child-like in their emotional maturity.

All three wear skimpy uniforms with gold arm and leg greaves.  Their uniforms and hair color match their respective names: red, blue, and green.

Quote: "How dare you hurt our master!"

Comments

Popular posts from this blog

A First Look at Prowlers and Paragons

For a long time I've been in the market for a new supers RPG.  Since running Marvel Heroic Roleplaying a few years ago, I've been looking at other games, including some that had been passed by the general public, e.g. DC Heroes Third Edition or Silver Age Sentinels.  This was based on the notion that supers RPG's are so niche and so under-performing as a general part of the RPG world that just because the game wasn't making a splash didn't mean it wasn't good.

Plus, I have my own tastes about what I like in a supers RPG, which I've touched on from time to time here, but to summarize I like a game that feels like a comic book, doesn't get bogged down in too much detail, but allows for PC growth and development in a tangible game-system way.  I also don't want to spend hours on character creation using a spreadsheet.  For that matter, it would be an added bonus if it could also accommodate a large number of players and didn't have glaring options…

Large modular dungeon tiles

I made five 4" by 4" dungeon tiles, which is 80 square inches, almost twice my usual batch of tiles.  When added to what I've done already, this is how big a single room I can make:


14 by 14 squares, with four squares to spare.  That's a pretty big room (70 feet to a side).  If I wanted to mix it up, I could build something like this:


I'm probably going to take a little break from this project.  It has turned out well, but until I'm closer to doing a fantasy game I'm going to focus on the games I'm actually doing.
Speaking of which, it's game night tonight...

Review: the Valiant Universe Roleplaying Game

Capsule: A near-clone of Marvel Heroic Roleplaying that throws out the good while keeping the bad.  Useful if you're a fan of the Valiant Universe.



I've been looking forwards to this game ever since Free RPG Day this year, although with some trepidation.  The rules were sketchy, and the free booklet promised more detail when the main rulebook came out.  I also snagged most of the additional free material Catalyst Games had put out as PDFs on DriveThurRPG, which gave me most of the major characters from the Valiant Universe.

Quick side note about Valiant comics, for those who don't know.  Originated in the 90's during the whole big indie comics movement that spawned Malibu, Image, and a host of others small publishing companies.  The early Valiant characters included a pseudo X-Men mutant youth team (Harbingers), a archtypal "Iron Age" gun guy (Bloodshot), the high-tech alien armor guy (the bizarrely named X-0 Manowar), and a quirky no-capes duo (Archer and Ar…