Skip to main content

3rd Villain of Christmas: Hexidecimal



This one's for Tim Brannon, who's a big fan of the girl-witch genre.

Hexidecimal (Julia Zegarra)

Affiliations
Solo d4
Buddy d8
Team d6

Distinctions
Techno-Mage
Anarchist
Creative use of powers

Power Sets

TECHNO-MAGIC
Sorcery d8
Machine Control d10
Mystic Blast d8
SFX: Multipower, as MHR
SFX: Area Attack, as MHR
SFX: Machines run wild.  When using TECHNO-MAGIC to create a complication, add a d6 and step up the effect die.

TECHNO-FETISHES
Mystic Resistance d8
Superhuman Durability d8
Teleportation d8
Mystic Senses d8
Limit: Gear, as MHR

Specialties
Mystic Expert d8
Tech Expert d8

History and Powers
Julia was a rebellious teenage hacker who enjoyed sabotaging computer systems and causing havoc.  One day she was approached by a mysterious figure calling himself "Gancanagh."  He offered to give her wondrous powers in return for binding herself to him forever.  Julia at first thought this was a hoax, but after an exhibition of Gancanagh's power agreed.  Julia arrogantly believed that, after attaining this power, she would be able to contrive a means of getting out of the pact.  Gancanagh embued Julia's talent with computers and electronics to magical abilities.
Julia, how calling herself Hexidecimal, can frequently be found launching elaborate schemes to increase her techno-magical power or to further her anarchistic tendencies.  On occasion she has teamed up with Mandlebrot, but his own powers often counteract her own.  She has sometimes teamed up with others who have received power from Gancanagh, such as Hysteria.
Eventually, Hexidecimal will conceive of a plan to free her from Gancanagh's pact.  Whether she succeeds will have yet to be seen.

Appearance
As Hexidecimal, Julia tends to wear dramatic, "goth" clothing with bizarre accouterments made of combinations of technology and magical fetishes.

Quote: "Once I've configured this entire network, it will serve as a summoning circle to a demon that I alone shall command!"

Comments

Popular posts from this blog

A First Look at Prowlers and Paragons

For a long time I've been in the market for a new supers RPG.  Since running Marvel Heroic Roleplaying a few years ago, I've been looking at other games, including some that had been passed by the general public, e.g. DC Heroes Third Edition or Silver Age Sentinels.  This was based on the notion that supers RPG's are so niche and so under-performing as a general part of the RPG world that just because the game wasn't making a splash didn't mean it wasn't good.

Plus, I have my own tastes about what I like in a supers RPG, which I've touched on from time to time here, but to summarize I like a game that feels like a comic book, doesn't get bogged down in too much detail, but allows for PC growth and development in a tangible game-system way.  I also don't want to spend hours on character creation using a spreadsheet.  For that matter, it would be an added bonus if it could also accommodate a large number of players and didn't have glaring options…

Large modular dungeon tiles

I made five 4" by 4" dungeon tiles, which is 80 square inches, almost twice my usual batch of tiles.  When added to what I've done already, this is how big a single room I can make:


14 by 14 squares, with four squares to spare.  That's a pretty big room (70 feet to a side).  If I wanted to mix it up, I could build something like this:


I'm probably going to take a little break from this project.  It has turned out well, but until I'm closer to doing a fantasy game I'm going to focus on the games I'm actually doing.
Speaking of which, it's game night tonight...

Review: the Valiant Universe Roleplaying Game

Capsule: A near-clone of Marvel Heroic Roleplaying that throws out the good while keeping the bad.  Useful if you're a fan of the Valiant Universe.



I've been looking forwards to this game ever since Free RPG Day this year, although with some trepidation.  The rules were sketchy, and the free booklet promised more detail when the main rulebook came out.  I also snagged most of the additional free material Catalyst Games had put out as PDFs on DriveThurRPG, which gave me most of the major characters from the Valiant Universe.

Quick side note about Valiant comics, for those who don't know.  Originated in the 90's during the whole big indie comics movement that spawned Malibu, Image, and a host of others small publishing companies.  The early Valiant characters included a pseudo X-Men mutant youth team (Harbingers), a archtypal "Iron Age" gun guy (Bloodshot), the high-tech alien armor guy (the bizarrely named X-0 Manowar), and a quirky no-capes duo (Archer and Ar…