Skip to main content

5th Villain of Christmas: the Multipower Gang

Not exactly "Five Golden Rings" but today I thought I'd put forward a group, rather than an individual.

The Multipower Gang

Solo d4
Buddy d6
Team d8

Gang d8/d8/d8/d8/d8
Can be targeted individually or as a group with a Multi- Area Attack

Power Sets

1. Superhuman Strength d10
2. Superhuman Speed d10
3. Force Blast d10
4. Supersonic Flight d10
5. Superhuman Durability d10
     SFX: Force Fields.  Take a die from the Doom Pool and be able to use Superhuman Durability on another person as part of their reaction.
Superhuman Durability d8
Teleportation d10
     Limit: Recall.  Teleportation can only be used at the end of a scene to remove the Multipower Gang from being captured.

Limit: One power at a time.  Each member of the gang can only utilize a single power in a given action from those numbered 1-5, and no one can duplicate another's power in that action.
Limit: Gear, as MHR

Combat Expert
Covert Expert
Crime Expert

History and Powers:
The Multipower Gang is a group of five agents, men and women, who wear high-tech outfits that appear to be able to manifest various powers, but only a single power per member.  No one knows who is sponsoring the gang, but the group refers to a mysterious figure known as "Control," who directs their attacks and, when the Gang runs into trouble, teleports them away.
The Multipower Gang has been involved in several high-profile thefts of both valuable and scientific supplies. When confronted by superheroes or the authorities they tend to try to keep their opponents off balance by frequently shifting powers and teamwork.  While not able to take on an entire superhero team, they can be a serious problem for a solo hero.
The suits themselves are black bodystockings with helmets and "Tron" circuit diagrams that change color corresponding to which power they can access at the time.

"You throw our friend up into the air, and I'll shoot him down!"


Popular posts from this blog

A First Look at Prowlers and Paragons

For a long time I've been in the market for a new supers RPG.  Since running Marvel Heroic Roleplaying a few years ago, I've been looking at other games, including some that had been passed by the general public, e.g. DC Heroes Third Edition or Silver Age Sentinels.  This was based on the notion that supers RPG's are so niche and so under-performing as a general part of the RPG world that just because the game wasn't making a splash didn't mean it wasn't good.

Plus, I have my own tastes about what I like in a supers RPG, which I've touched on from time to time here, but to summarize I like a game that feels like a comic book, doesn't get bogged down in too much detail, but allows for PC growth and development in a tangible game-system way.  I also don't want to spend hours on character creation using a spreadsheet.  For that matter, it would be an added bonus if it could also accommodate a large number of players and didn't have glaring options…

Large modular dungeon tiles

I made five 4" by 4" dungeon tiles, which is 80 square inches, almost twice my usual batch of tiles.  When added to what I've done already, this is how big a single room I can make:

14 by 14 squares, with four squares to spare.  That's a pretty big room (70 feet to a side).  If I wanted to mix it up, I could build something like this:

I'm probably going to take a little break from this project.  It has turned out well, but until I'm closer to doing a fantasy game I'm going to focus on the games I'm actually doing.
Speaking of which, it's game night tonight...

Review: the Valiant Universe Roleplaying Game

Capsule: A near-clone of Marvel Heroic Roleplaying that throws out the good while keeping the bad.  Useful if you're a fan of the Valiant Universe.

I've been looking forwards to this game ever since Free RPG Day this year, although with some trepidation.  The rules were sketchy, and the free booklet promised more detail when the main rulebook came out.  I also snagged most of the additional free material Catalyst Games had put out as PDFs on DriveThurRPG, which gave me most of the major characters from the Valiant Universe.

Quick side note about Valiant comics, for those who don't know.  Originated in the 90's during the whole big indie comics movement that spawned Malibu, Image, and a host of others small publishing companies.  The early Valiant characters included a pseudo X-Men mutant youth team (Harbingers), a archtypal "Iron Age" gun guy (Bloodshot), the high-tech alien armor guy (the bizarrely named X-0 Manowar), and a quirky no-capes duo (Archer and Ar…