Skip to main content

9th Villain of Christmas: Empyrean


Empyrean (unknown)

Affiliations
Solo d6
Buddy d8
Team d10

Distinctions
Shaper of Flesh
Arrogant
Smarter than You

Power Sets

GENETICALLY ALTERED BODY
Enhanced Strength d8
Enhanced Reflexes d8
Enhanced Stamina d8
Enhanced Senses d8
Mimic d10
SFX: Focus.  If your pool includes a GENETICALLY ALTERED BODY power, you may replace two dice of equal size with one stepped-up die
Limit: Mutations.  Select the power duplicated by the Mimic power before the scene begins.  The power can only be changed during a transition scene.

SCIENTIFIC EQUIPMENT
Weapon d8
SFX: Mutagenic Gas.  When creating a Temporary Mutation complication, add a d6 to the pool and step up the effect die.
Limit: Gear, as MHR

Specialties
Combat Expert
Psych Expert
Science Master
Tech Expert

History and Powers

Nothing is known about the background of Empyrean except that at some point in his life he modified his own body's genetic structure to grant him "human perfection" in terms of physique.  Empyrean is a brilliant geneticist who continues to tweak his own body's abilities, temporarily granting him various superhuman powers as desired.  Empyrean has often offered his skills to various criminal organizations to help them create superhuman agents, and was responsible for the creation of Tarantula and Brawl, amongst others (see individual entries).  But beyond assisting other organizations, Empyrean will pursue his own goals of expanding his scientific knowledge and power.

Empyrean is arrogant and narcissistic, often dressing to emphasize his physique and Adonis-like appearance.   In combat he frequently wields a gas-spewing weapon of his own design that created unstable and unhelpful mutations in others.  He is often accompanied by one or more beautiful female bodyguards possessing tremendous power named Crimson, Cobalt, and Viridian (see next entry).

Quote: "Of course my plan was perfect."

Comments

Popular posts from this blog

A First Look at Prowlers and Paragons

For a long time I've been in the market for a new supers RPG.  Since running Marvel Heroic Roleplaying a few years ago, I've been looking at other games, including some that had been passed by the general public, e.g. DC Heroes Third Edition or Silver Age Sentinels.  This was based on the notion that supers RPG's are so niche and so under-performing as a general part of the RPG world that just because the game wasn't making a splash didn't mean it wasn't good.

Plus, I have my own tastes about what I like in a supers RPG, which I've touched on from time to time here, but to summarize I like a game that feels like a comic book, doesn't get bogged down in too much detail, but allows for PC growth and development in a tangible game-system way.  I also don't want to spend hours on character creation using a spreadsheet.  For that matter, it would be an added bonus if it could also accommodate a large number of players and didn't have glaring options…

Large modular dungeon tiles

I made five 4" by 4" dungeon tiles, which is 80 square inches, almost twice my usual batch of tiles.  When added to what I've done already, this is how big a single room I can make:


14 by 14 squares, with four squares to spare.  That's a pretty big room (70 feet to a side).  If I wanted to mix it up, I could build something like this:


I'm probably going to take a little break from this project.  It has turned out well, but until I'm closer to doing a fantasy game I'm going to focus on the games I'm actually doing.
Speaking of which, it's game night tonight...

Review: the Valiant Universe Roleplaying Game

Capsule: A near-clone of Marvel Heroic Roleplaying that throws out the good while keeping the bad.  Useful if you're a fan of the Valiant Universe.



I've been looking forwards to this game ever since Free RPG Day this year, although with some trepidation.  The rules were sketchy, and the free booklet promised more detail when the main rulebook came out.  I also snagged most of the additional free material Catalyst Games had put out as PDFs on DriveThurRPG, which gave me most of the major characters from the Valiant Universe.

Quick side note about Valiant comics, for those who don't know.  Originated in the 90's during the whole big indie comics movement that spawned Malibu, Image, and a host of others small publishing companies.  The early Valiant characters included a pseudo X-Men mutant youth team (Harbingers), a archtypal "Iron Age" gun guy (Bloodshot), the high-tech alien armor guy (the bizarrely named X-0 Manowar), and a quirky no-capes duo (Archer and Ar…