Friday, December 14, 2012
14th Villain of Christmas: Metalurge
Back on track with the mysterious Metalurge. If you might see this character as a PC, don't read his secret origin after the break. Otherwise, feel free.
One Man Army
SECOND GENERATION GENESIS KNIGHT ARMOR
Superhuman Strength d10
Superhuman Durability d10
Supersonic Flight d10
Cybernetic Senses d6
SFX: Area Attack, as MHR
SFX: Multipower, as MHR
SFX: Power allocation. Step up one SECOND GENERATION GENESIS KNIGHT ARMOR power for one action, then shut down another power. Restore the shut down power by using one die from the Doom Pool.
History and Powers
Little is known about the armored figure calling himself Metalurge, but his actions are consistent: Metalurge breaks supervillains out. At various times his has attacked police transports, courtrooms, and prisons, always with the intent of freeing one or more supervillains. Witnesses have reported that the escapees in question are often unaware of the attempt before it occurs. Questions abound: why does Metalurge engage in this sort of crime? Is he the agent of another, higher power? And how does he possess what appears to be an offshoot of the original Genesis Knight armor?
Metalurge is an identity composed by Daniel Suffield, otherwise known as the armored superhero the American Express. This corporate-sponsored superhero possesses an irrational anxiety that without supervillains his high-paying job would be terminated. Suffield stole one of the prototypes of the armor developed by his employers, altered its external appearance, and added additional armaments. Now Metalurge leads a double life, capturing supervillains as the American Express and then releasing them as Metalurge.
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