Skip to main content

14th Villain of Christmas: Metalurge


Back on track with the mysterious Metalurge.  If you might see this character as a PC, don't read his secret origin after the break. Otherwise, feel free.

Metalurge (unknown)

Affiliations
Solo d10
Buddy d8
Team d6

Distinctions
Villain Liberator
One Man Army
Mystery Agenda

Power Sets

SECOND GENERATION GENESIS KNIGHT ARMOR
Superhuman Strength d10
Superhuman Durability d10
Supersonic Flight d10
Cybernetic Senses d6
Weapon d10
SFX: Area Attack, as MHR
SFX: Multipower, as MHR
SFX: Power allocation.  Step up one SECOND GENERATION GENESIS KNIGHT ARMOR power for one action, then shut down another power.  Restore the shut down power by using one die from the Doom Pool.

Specialties
Combat Expert
Covert Expert
Crime Expert
Tech Expert

History and Powers
Little is known about the armored figure calling himself Metalurge, but his actions are consistent: Metalurge breaks supervillains out.  At various times his has attacked police transports, courtrooms, and prisons, always with the intent of freeing one or more supervillains.  Witnesses have reported that the escapees in question are often unaware of the attempt before it occurs.  Questions abound: why does Metalurge engage in this sort of crime?  Is he the agent of another, higher power?  And how does he possess what appears to be an offshoot of the original Genesis Knight armor?




Secret History

Metalurge is an identity composed by Daniel Suffield, otherwise known as the armored superhero the American Express.  This corporate-sponsored superhero possesses an irrational anxiety that without supervillains his high-paying job would be terminated.  Suffield stole one of the prototypes of the armor developed by his employers, altered its external appearance, and added additional armaments.  Now Metalurge leads a double life, capturing supervillains as the American Express and then releasing them as Metalurge.

Comments

Popular posts from this blog

A First Look at Prowlers and Paragons

For a long time I've been in the market for a new supers RPG.  Since running Marvel Heroic Roleplaying a few years ago, I've been looking at other games, including some that had been passed by the general public, e.g. DC Heroes Third Edition or Silver Age Sentinels.  This was based on the notion that supers RPG's are so niche and so under-performing as a general part of the RPG world that just because the game wasn't making a splash didn't mean it wasn't good.

Plus, I have my own tastes about what I like in a supers RPG, which I've touched on from time to time here, but to summarize I like a game that feels like a comic book, doesn't get bogged down in too much detail, but allows for PC growth and development in a tangible game-system way.  I also don't want to spend hours on character creation using a spreadsheet.  For that matter, it would be an added bonus if it could also accommodate a large number of players and didn't have glaring options…

Large modular dungeon tiles

I made five 4" by 4" dungeon tiles, which is 80 square inches, almost twice my usual batch of tiles.  When added to what I've done already, this is how big a single room I can make:


14 by 14 squares, with four squares to spare.  That's a pretty big room (70 feet to a side).  If I wanted to mix it up, I could build something like this:


I'm probably going to take a little break from this project.  It has turned out well, but until I'm closer to doing a fantasy game I'm going to focus on the games I'm actually doing.
Speaking of which, it's game night tonight...

Review: the Valiant Universe Roleplaying Game

Capsule: A near-clone of Marvel Heroic Roleplaying that throws out the good while keeping the bad.  Useful if you're a fan of the Valiant Universe.



I've been looking forwards to this game ever since Free RPG Day this year, although with some trepidation.  The rules were sketchy, and the free booklet promised more detail when the main rulebook came out.  I also snagged most of the additional free material Catalyst Games had put out as PDFs on DriveThurRPG, which gave me most of the major characters from the Valiant Universe.

Quick side note about Valiant comics, for those who don't know.  Originated in the 90's during the whole big indie comics movement that spawned Malibu, Image, and a host of others small publishing companies.  The early Valiant characters included a pseudo X-Men mutant youth team (Harbingers), a archtypal "Iron Age" gun guy (Bloodshot), the high-tech alien armor guy (the bizarrely named X-0 Manowar), and a quirky no-capes duo (Archer and Ar…