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Showing posts from May, 2014

Last night's Mass Effect game

The group faces off against a trio of space-wolf things. 
I missed the first half of the session, but the story goes that the group investigated some missing miners at a colony. In the mine we found freaky space wolves, dead miners, and a weird alien obelisk that could create space zombies and mesmerize people. We fought off the zombies, sealed the mine, and quarantined the area.

Friday night Mass Effect RPG

Here's a photo of our last gaming session from a few weeks ago.  It's a home-grown RPG based on Mass Effect using the Cortex+ rules.

So did you hear there's a new edition of D&D coming out?

It's all over the blogosphere, but the covers of the latest edition of D&D has been released.

A introductory box set ($20), followed by the Players' Handbook, Monster Manual, and Dungeon Master's Guide, all at $50 each.  I think the art is better than the "bound tome" look of Third Edition, or the blocky "World of Warcraft knockoff" look of Fourth Edition.  But honestly I find any attempt to discern anything about the game based on the covers to be pretty optimistic on the part of the reviewer.  Ironically, all four covers depict scenarios in which I think the PC should be dead in just a couple of turns, but that's not particularly heroic.  What I do find amusing as hell is how the 1st Edition D&D depicted the game playing experience.
Six guys defeat two lizardmen and then steal the gems out of a idol without a lot of forethought.  Sounds about right.  What about the Dungeon Master?

Two guys face off against a major demon to rescue a scantil…

So much for April

No longer running a game of my own, I don't have that much to use as material for this blog.  Compounding that, I was unavailable for both the sessions of the Mass Effect RPG my friend is running, although the second session had other people missing it so they tried out the multi-computer Star Trek emulator Artemis instead.

April has been pretty consistently a crazy month for me.  Last year I spent almost two weeks at a work-related conference, in addition to the regular up-tick in work for me that happens every year.  This year it was more travel and work.  So in many ways I'm glad I'm not running a game because I'd just be letting the whole group go into hiatus rather than just me.

Having said that, I do miss running a game, mostly because thinking about the campaign gave my brain something to chew on during long drives or waiting rooms or quiet moments at the office.  I've been thinking about what to run when my friend's campaign ends (which could be as long…