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Showing posts from January, 2014

Decisions, decisions....

A pulled all these out from under my bed. I've been mulling about what to do next when the MHR campaign is over.

In Which I Kill an NPC

So, we finally get the Ultimate Posse back together for a game of Marvel Heroic RPG.  It's the original crew: the Ferret, Abrasax, Dr. Mind, Mr. Eternity, Union Galactic, and Samkhara.  Bubblegum, their newest member, stays for the beginning but eventually leaves because, well, she's ten and got bored.

The Ferret is summoned by Taurus to the Zodiac spacestation.  There, in his guise as Libra, he is informed of Sagittarius' failure to get the "weapon of mass destruction," which the Ferret now knows is a baby.  Taurus opens a viewport to show the supervillainess archer drifting by, dead.  On the way out from the meeting, the Ferret is quizzed by Empyrean (known as Capricorn in the Zodiac) who briefly thinks he recognizes him, but the Ferret manages to bluff him into thinking otherwise.

Dr. Mind examining the baby the group recovered from VIPER and the Bialyans, but didn't give to Taurus of the Zodiac (having instead swapped out some random and useless technobab…

Mid-January Update

Just to get back up to speed on what's going on in my world...

We missed our last gaming session, again because of schedule issues, this time mine.  With our bi-weekly schedule, that means we end up going another month without gaming.  The holiday curse of gaming absentia seems to be lingering now.

In the meantime, I've been filling some my free time making some pieces from Hirst Arts bricks to decorate my modular dungeon.  These are small walls, pillars, etc. to help add a little panache to the layouts.

Aside from just being a good, mindless project, I've been creating these pieces with the idea of eventually getting back into running a fantasy campaign.  I've oft dreamed of doing a true sandbox layout, and the gaming group is always interested in fantasy RPG's.  Also nudging this along is the fact that I bought both the first and second Reaper Bones Kickstarters.  That's a lot of minis.

So, as always, I'm mulling over which fantasy RPG to use.  There'…

Campaign Economies

This is a little free-form for me, but here goes...

In the game Fate, they mention that PC's have to be pro-active.  The implication, as I see it, is that the players have to continually engage the story.  That suggests that it could happen beyond a compelling reason.  They're curious, heroic, greedy--something that continually makes them snap at the carrot when it is dangled in front of them.  It's an overt reference to one of the unwritten social contracts of gaming: go with whatever story the GM has cooked up.

Think about the opening scene in the movie Shoot 'Em Up. Clive Owen's "Mr. Smith" is just sitting at a bus in the opening scene stop when a woman runs by being chased by a hitman.  Owen appears to almost sigh slightly, then get up and get involved.  You can almost see the reluctance in his mind as he says, "Oh this?  This is the story."  The movie's a deconstruction of the genre and is sort of hipster-ironic, by the way.

I'm in …

GMing: The Next Generation

Friday isn't my regular game night, but I had some company--someone who has regularly appeared as a "guest star" in many of my home games, and with a free evening we decided to do something fun and different: let my son, Mac, get behind the GM screen.  Mac had been wanting to GM for a while, but had been nervous about it, especially in front of the regular gaming group.  He had, however, picked up a free module from Mythmere Games for their Swords & Wizardry RPG.

It's a fairly straightforward story: a village is destroyed, a hidden lair revealed, and the PC's go in to clean house.  There's some cause-effect elements where you can easily die through player stupidity, some simple problem solving, etc.  And there's four pre-generated PC's.  Mac was clearly glad to be running a game for the visiting guest, his sister, and me, and he did a good job.  I helped with some rules issues, but many times I told him the OSR creed: you're the GM, just make …