|The PC's battle the final boss in a semi-active volcano|
You'll not hear a single critical note from me about this campaign, merely an observation that it suffered from the fact that since it was not the regular "house" game (or games, since there are currently two) then it wasn't really part of the schedule in the minds of the players. That made attendance spotty and eventually a couple of parents would sit in to round out the group. I was one of those parents, and so I got a chance to play an RPG that I had not for many years.
The good part was that I got to play an action-packed game with lots of tactical decision making and flashy powers. The bad part was that I got to play a game that focuses on action, tactical gameplay, and powers. Oh, and goes pretty slowly. The novice GM a good job, especially when trying to wrangle a bunch of teen players.
But after whacking the major villain (a dragon, no less) this campaign is now in the history books. There's some discussion about replacing it with another campaign run by a young person, so we'll see.