Halloween gaming session

The D&D gaming group decided to combine both the last session of The Other Rob's D&D campaign and our annual Halloween party on Sunday.  Click on the pic for a bigger version!

Mummy dogs and spider-infested Mac & Cheese

The gaming group in all its glory
In the last session the group participated in the raid of the Majestrix's castle to depose her and put her step-son on the throne.  We seized control of the airship docks, sabotaged their "magic napalm" factory, and then went after the Majestrix herself.  Unfortunately, when the group confronted her Sign, the assassin-turned-wizard member of the group turned on the party and sided with the Majestrix (apparently Sign's player had informed the GM that this was going to happen).  So in the end the group battled the Majestrix (who turned out to be a pushover), Sign, an Archmage, and a pet basilisk, all of whom were killed in the end.

I'll have to process a bit before I write about my reflections on having a player betray a team, citing roleplaying in character.

Comments

  1. The rest of it sounds fun but that whole party betrayal thing can leave a mark. I had it happen once a few years ago so I'm curious to see how it works for your group.

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