Skip to main content

The Tarantula

With all the terrible weather, I've been looking for ways to entertain my kids.  One thing I have done was start a Mutants & Masterminds campaign.  I thought it would be fun to post various villains here using the format from the old DC Comics "Who's Who" series.  Here's the first installment:

Name: Tarantula
Alter Ego: Esteban del Rio
Occupation: Supervillain
Marital Status: single
Group Affliation: Dr. Mutato, Shadow Compact, other criminal enterprises
Base of operations: Europe
Height: 6’ 2”   Weight: 250 lbs.
Eyes: red  Hair: black

Esteban del Rio was a up-and-coming member of an organized crime syndicate in Spain when he came to the attention of the criminal genius Dr. Mutato.  Dr.  Mutato offered to give him superhuman abilities in return for his assistance in various schemes.  Esteban agreed, and Tarantula was born.
Tarantula assisted Dr. Mutato in several attempts at world domination, usually being foiled by the superhero team Vanguard.  Eventually Tarantula struck out on his own, hiring out his services to various underworld figures as well as organizations like the Shadow Compact.  Never one for coming up with his own plans, del Rio is most often found being used as “hired muscle” for one enterprise or another.

Powers and Weapons:
Tarantula possesses superhuman strength, agility, and toughness.  He also has sharp claws which allow him to scale walls easily.  These same claws also generate a toxin that can alternatively paralyze or sicken a foe.  Tarantula can also see into the infrared spectrum.

M&M Stats after the break

Tarantula (PL 10)

Strength +7/25
Dexterity +7/25
Constitution +5/20
Intelligence +1/13
Wisdom +1/13
Charisma +0/10

Toughness +5
Fortitude +13
Reflex +15
Will  +1

Skills: Acrobatics +8 (+15), Disable Device +8 (+9), Drive +4 (+11), Intimidate +8 (+8), Gather Information +4 (+4), Language: Spanish +8, Notice +8 (+9), Search +8 (+9), Slight of Hand +8 (+15), Stealth +8 (+15)

Supermovement 1 (wall-crawling)
Strike 3 (mighty)
Paralyze 8 (alternative power: Nauseate 8)
Supersenses 1 (infrared vision)

Attack +8
Damage +10 (Strike), +8 Paralyze or Nauseate
Defense +10
Initiative +7


Post a Comment

Popular posts from this blog

A First Look at Prowlers and Paragons

For a long time I've been in the market for a new supers RPG.  Since running Marvel Heroic Roleplaying a few years ago, I've been looking at other games, including some that had been passed by the general public, e.g. DC Heroes Third Edition or Silver Age Sentinels.  This was based on the notion that supers RPG's are so niche and so under-performing as a general part of the RPG world that just because the game wasn't making a splash didn't mean it wasn't good.

Plus, I have my own tastes about what I like in a supers RPG, which I've touched on from time to time here, but to summarize I like a game that feels like a comic book, doesn't get bogged down in too much detail, but allows for PC growth and development in a tangible game-system way.  I also don't want to spend hours on character creation using a spreadsheet.  For that matter, it would be an added bonus if it could also accommodate a large number of players and didn't have glaring options…

Large modular dungeon tiles

I made five 4" by 4" dungeon tiles, which is 80 square inches, almost twice my usual batch of tiles.  When added to what I've done already, this is how big a single room I can make:

14 by 14 squares, with four squares to spare.  That's a pretty big room (70 feet to a side).  If I wanted to mix it up, I could build something like this:

I'm probably going to take a little break from this project.  It has turned out well, but until I'm closer to doing a fantasy game I'm going to focus on the games I'm actually doing.
Speaking of which, it's game night tonight...

Review: the Valiant Universe Roleplaying Game

Capsule: A near-clone of Marvel Heroic Roleplaying that throws out the good while keeping the bad.  Useful if you're a fan of the Valiant Universe.

I've been looking forwards to this game ever since Free RPG Day this year, although with some trepidation.  The rules were sketchy, and the free booklet promised more detail when the main rulebook came out.  I also snagged most of the additional free material Catalyst Games had put out as PDFs on DriveThurRPG, which gave me most of the major characters from the Valiant Universe.

Quick side note about Valiant comics, for those who don't know.  Originated in the 90's during the whole big indie comics movement that spawned Malibu, Image, and a host of others small publishing companies.  The early Valiant characters included a pseudo X-Men mutant youth team (Harbingers), a archtypal "Iron Age" gun guy (Bloodshot), the high-tech alien armor guy (the bizarrely named X-0 Manowar), and a quirky no-capes duo (Archer and Ar…