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The Tarantula

With all the terrible weather, I've been looking for ways to entertain my kids.  One thing I have done was start a Mutants & Masterminds campaign.  I thought it would be fun to post various villains here using the format from the old DC Comics "Who's Who" series.  Here's the first installment:


Name: Tarantula
Alter Ego: Esteban del Rio
Occupation: Supervillain
Marital Status: single
Group Affliation: Dr. Mutato, Shadow Compact, other criminal enterprises
Base of operations: Europe
Height: 6’ 2”   Weight: 250 lbs.
Eyes: red  Hair: black

Background:
Esteban del Rio was a up-and-coming member of an organized crime syndicate in Spain when he came to the attention of the criminal genius Dr. Mutato.  Dr.  Mutato offered to give him superhuman abilities in return for his assistance in various schemes.  Esteban agreed, and Tarantula was born.
Tarantula assisted Dr. Mutato in several attempts at world domination, usually being foiled by the superhero team Vanguard.  Eventually Tarantula struck out on his own, hiring out his services to various underworld figures as well as organizations like the Shadow Compact.  Never one for coming up with his own plans, del Rio is most often found being used as “hired muscle” for one enterprise or another.

Powers and Weapons:
Tarantula possesses superhuman strength, agility, and toughness.  He also has sharp claws which allow him to scale walls easily.  These same claws also generate a toxin that can alternatively paralyze or sicken a foe.  Tarantula can also see into the infrared spectrum.

M&M Stats after the break



Tarantula (PL 10)

Strength +7/25
Dexterity +7/25
Constitution +5/20
Intelligence +1/13
Wisdom +1/13
Charisma +0/10

Toughness +5
Fortitude +13
Reflex +15
Will  +1

Skills: Acrobatics +8 (+15), Disable Device +8 (+9), Drive +4 (+11), Intimidate +8 (+8), Gather Information +4 (+4), Language: Spanish +8, Notice +8 (+9), Search +8 (+9), Slight of Hand +8 (+15), Stealth +8 (+15)

Powers:
Supermovement 1 (wall-crawling)
Strike 3 (mighty)
Paralyze 8 (alternative power: Nauseate 8)
Supersenses 1 (infrared vision)

Combat:
Attack +8
Damage +10 (Strike), +8 Paralyze or Nauseate
Defense +10
Initiative +7

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