But that doesn't mean I can not make those interesting as well, so I've been compiling a list of small elements that will "spruce up" a random wilderness encounter. I don't have to use them every time; sometimes the group might just run into a small pack of giant wolverines. But I would like to keep things interesting without derailing the players. Here's some examples:
- One of the creatures encountered has unusual white fur/hair/feathers. It's pelt could be of interest to a collector, if one could be found.
- If humanoid, the creatures encountered have recently stolen their tribes treasure for themselves, and are on the run. A larger group of similar humanoids will come across their trail in 1d3 hours.
- The creatures encountered are typical and have the usual attributes, except that they are capable of low-altitude flight.
So you see how a small pack of flying giant wolverines or a renegade band of kobolds might be a little deviation from the norm. My plan is to just keep a running list and after each option is used (being rolled from a random list), then I'll just pop in a new one as they come to me.
|Flying wolverines just take what they want|
Thoughts? Suggestions for ways to make a random encounter just a little different? Feel free to leave something in the comments.