Now while I think that Marvel has been dragging this event out for a very long time, and may be using it as a way to test-market new Spider-Man concepts (like the Gwen Stacy Spider-Girl, which appears to be a huge hit), my kids are loving the gazillion different Spider-Men. One of kids, readers may remember, is the player of "The Ferret" from my Marvel Heroic Roleplaying Game last year and now he is on me to create a "Ferretverse" storyline where he can stat up a bunch of alternative universe versions of the half-man, half-ferret superhero including, but not limited to "90's Iron Age Ferret," "Steampunk Ferret," and "Man-Ferret, the ferret who gained the powers of human beings."
|Got his costume right here.|
That got me thinking about what it would be like to do a superhero RPG campaign with a group of non-powered but related characters, like the various Batman-related titles such as Batman International. Superhero RPG groups tend towards your Avengers or Justice League: mid- to high-powered superheroes with widely divergent concepts. This would be the opposite. I don't think I could use MHR to do it: their non-superpower rules tend to be highly abstracted. Everyone would just have "Combat Master" and "Weapon d8" and the like. I feel like a little more detail would help differentiate everyone, including the villains.
This is me just spitballing ideas right before the holidays. I was glad to write up something fun. Thanks for reading!