Skip to main content

Leaving the Nest

If you saw my group photo from my last blog post you know I have ten players in my group, down from eleven now that Ben has moved on to a new job.  Of those, five are under the age of fifteen.  Four of them are children of other players, including two of my own, and the fifth is a classmate of several of them.

Juggling eleven (now ten) players has always been a challenge that mostly involved me running lots of sessions each month to ensure that everyone got to game at least twice a month. But now that is about to change.  One of the young players has decided to try his hand at running a game, as the other youth players are going to move into his game.  That means we now have two campaigns: a youth one with a GM and four players, and an adult one with one GM (me) and five players.

Obviously there are some big positives to this.  For one thing, it's exciting to see another generation of gamers start their own, separate campaigns.  Second, it is a a lot easier to manage logistically.  Third, one of the subtle things I've had to massage is the PG/R rating issue to the campaign, both in terms of my stories and the player's behavior.  That's not to say there's inappropriate adult behavior, just a lot of teenage shenanigans sometimes.

Hopefully the junior campaign (or whatever we are going to call it) will go well.  I think that there are several of the youth contingent (junior league?  teen adventurers?) that are interested in running something, so maybe they could have a revolving GM Screen kind of thing if need be.

Anyways, it's big news for the group, so I'll keep you posted.


Popular posts from this blog

A First Look at Prowlers and Paragons

For a long time I've been in the market for a new supers RPG.  Since running Marvel Heroic Roleplaying a few years ago, I've been looking at other games, including some that had been passed by the general public, e.g. DC Heroes Third Edition or Silver Age Sentinels.  This was based on the notion that supers RPG's are so niche and so under-performing as a general part of the RPG world that just because the game wasn't making a splash didn't mean it wasn't good.

Plus, I have my own tastes about what I like in a supers RPG, which I've touched on from time to time here, but to summarize I like a game that feels like a comic book, doesn't get bogged down in too much detail, but allows for PC growth and development in a tangible game-system way.  I also don't want to spend hours on character creation using a spreadsheet.  For that matter, it would be an added bonus if it could also accommodate a large number of players and didn't have glaring options…

Hexcrawling a City, an early look

One thing I've been slowly working on for the last year is another fantasy sandbox campaign.  My prior one was generally map-based, although a city featured prominently in it.  As time went by, it lost a lot of its "sandbox" quality and became more directed on my part.  In the process, I think it lost something.

So, after being away from fantasy for a solid year, it's time to get back to it.  I spent some of that last year thinking about cities.   Some fantasy RPG treat cities on a very detailed level, with maps of streets, etc.  But while that's fun "map porn" for GM's, how often would the players actually be seeing or using a map like that?  And how long would it take for them to just accrue that knowledge by exploring the city.  I've lived in my current city seven years, with a car, and I don't know how all the cities line up.  What I know are areas, neighborhoods, etc. some intimately, others not so much.  And if I was going to a new cit…

Large modular dungeon tiles

I made five 4" by 4" dungeon tiles, which is 80 square inches, almost twice my usual batch of tiles.  When added to what I've done already, this is how big a single room I can make:

14 by 14 squares, with four squares to spare.  That's a pretty big room (70 feet to a side).  If I wanted to mix it up, I could build something like this:

I'm probably going to take a little break from this project.  It has turned out well, but until I'm closer to doing a fantasy game I'm going to focus on the games I'm actually doing.
Speaking of which, it's game night tonight...