The End of the World, Day One

The first day of the three-day gaming weekend began today with a Star Trek scenario.  Pretty standard set-up: an abandoned ship in space is discovered and the PC's crew a DS9 Runabout to investigate.  The mystery ship has lots of secrets, including strange, phantom-like figures from the long-lost crew.

One problem I've often had with Star Trek RPGs is the issue of command.  Each crew has someone to make the decisions and that person can run the direction of the adventure.  The other is that on a large ship crew has loads of "specialists" who can guarantee success for any task the PC's want to do.

On a small crew where everyone is roughly the same rank, this isn't as much an issue.  I was also the commanding officer and made a point of being pretty collaborative.

The adventure was well run, had loads of nice details like ship diagrams, and unlike many scenarioes was pretty open-ended.  Great way to start the weekend.

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