Skip to main content

New Directions

It has been months since I posted anything to this, my RPG-themed blog.  That isn't because I haven't been busy, I've been quite active doing various hobby-related stuff, but it has mostly been involving wargaming, and so  that stuff has been posted to my other blog, The Army Collector.

But I've also been steadily playing Dungeons & Dragons, so just to get caught up, here's what is going on:

A few months ago one of my players asked if he could run this adventure that he has always liked called "The Red Hand of Doom."  Since I was feeling a little overwhelmed by the pressure of coming up with something every two weeks, I said that would be great.  Since then we have been playing The Red Hand of Doom steadily, with my playing Renerris, a Tiefling Warlord (Tactical Build).  We also added two new players which got the group up to a reasonable size.  Sadly, one of those players is already moving away (the curse of all gaming groups, it seems to me) but may be replaced by the boyfriend of another player.  So the game continues, as they say.

As I said earlier, I've been playing a lot of wargames than I have anything else, but in some ways that is winding down a bit as things tend to ebb and wane, and I have been wanting to ramp up the RPG stuff in lieu of that.  With that in mind, tomorrow I'll be starting a fun new feature for this blog that will be ongoing for at least a month of so and should be hopefully pretty amusing.  More details to come.

Comments

Popular posts from this blog

A First Look at Prowlers and Paragons

For a long time I've been in the market for a new supers RPG.  Since running Marvel Heroic Roleplaying a few years ago, I've been looking at other games, including some that had been passed by the general public, e.g. DC Heroes Third Edition or Silver Age Sentinels.  This was based on the notion that supers RPG's are so niche and so under-performing as a general part of the RPG world that just because the game wasn't making a splash didn't mean it wasn't good.

Plus, I have my own tastes about what I like in a supers RPG, which I've touched on from time to time here, but to summarize I like a game that feels like a comic book, doesn't get bogged down in too much detail, but allows for PC growth and development in a tangible game-system way.  I also don't want to spend hours on character creation using a spreadsheet.  For that matter, it would be an added bonus if it could also accommodate a large number of players and didn't have glaring options…

Large modular dungeon tiles

I made five 4" by 4" dungeon tiles, which is 80 square inches, almost twice my usual batch of tiles.  When added to what I've done already, this is how big a single room I can make:


14 by 14 squares, with four squares to spare.  That's a pretty big room (70 feet to a side).  If I wanted to mix it up, I could build something like this:


I'm probably going to take a little break from this project.  It has turned out well, but until I'm closer to doing a fantasy game I'm going to focus on the games I'm actually doing.
Speaking of which, it's game night tonight...

Review: the Valiant Universe Roleplaying Game

Capsule: A near-clone of Marvel Heroic Roleplaying that throws out the good while keeping the bad.  Useful if you're a fan of the Valiant Universe.



I've been looking forwards to this game ever since Free RPG Day this year, although with some trepidation.  The rules were sketchy, and the free booklet promised more detail when the main rulebook came out.  I also snagged most of the additional free material Catalyst Games had put out as PDFs on DriveThurRPG, which gave me most of the major characters from the Valiant Universe.

Quick side note about Valiant comics, for those who don't know.  Originated in the 90's during the whole big indie comics movement that spawned Malibu, Image, and a host of others small publishing companies.  The early Valiant characters included a pseudo X-Men mutant youth team (Harbingers), a archtypal "Iron Age" gun guy (Bloodshot), the high-tech alien armor guy (the bizarrely named X-0 Manowar), and a quirky no-capes duo (Archer and Ar…