MegaDungeon Gallery added
For almost a year I've been slowly adding pieces to a modular dungeon. This is actually the third or fourth modular dungeon I have built in the past decade or so using Hirst Arts blocks, but none of my previous creations made it with me when I moved to my new home almost a year ago. Thus, I started another, using a technique I had been considering for a while, namely using the mini-walls from the "Stone Arch Mold" (#88) and the "Cracked Floor Tiles Mold" (#203). These two molds work together to made a fairly simple but effective layout. The walls of the dungeon are represented without blocking view on the table. The downside comes with flexibility--when you have a "dungeon tile" layout you can put the door anywhere in the room you like. But that's the sacrifice you have to make with a layout like this.
Anyways, the terrain-building bug as struck again, and after cranking out a quick wargaming piece I thought I'd start adding to the MegaDungeon again. To celebrate this, I've added a gallery of existing MegaDungeon pieces to the blog as a separate page. You can access it from the bar at the top of the blog.
As always, thanks for looking!
Anyways, the terrain-building bug as struck again, and after cranking out a quick wargaming piece I thought I'd start adding to the MegaDungeon again. To celebrate this, I've added a gallery of existing MegaDungeon pieces to the blog as a separate page. You can access it from the bar at the top of the blog.
As always, thanks for looking!
Very cool. Putting the gallery up was a great idea. I've probably said this before, but I think your design of the tiles is very good -- I especially like the way the walls are functional, visually appealing, AND they don't interfere with visibility. An excellent combination in my book.
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