Skip to main content

Basic Fantasy Role Playing Appreciation

Tenkar of Tenkar's Tavern recently suggested that fans of Basic Fantasy Role-Playing Game should set aside January 31st as "Basic Fantasy Role-Playing Appreciation Day."  I'm a big fan of BFRPG, and I can why in one sentence:

Basic Fantasy Role-Playing Game combines the ethos of Old School Dungeons & Dragons without the slavish devotion to antiquated and unhelpful rules, and its free.

Retro-clones of D&D often fall along a certain spectrum in terms of where in the D&D chronology they are attempting to emulate.  BFRPG falls somewhere between "Basic/Expert" and "1st Ed. AD&D" but also goes ahead and ditches things like descending Armor Class that regardless of how you might bend over backwards to justify, is counter-intuitive to most people.

What does it have?  Four races (human, elf, dwarf, and halfling) and four classes (fighter, magic-user, thief, and cleric).  It has the standard battery of D&D monsters and spells.  It feels like D&D, but it has the house rules that I think many people would apply already built in.

BFRPG is, as I mentioned, freely available on the above-linked website, as is quite a bit of supplemental material, adventures, etc.  It's creator has not chosen to make the game available on popular RPG download sites like DriveThruRPG, and it hasn't seemed to have captured the following other retro-clones out there have.  But like many, if I were to run on OSR game, this one would be a contender.

Here's a picture of my copy, all printed out and in its own binder (featuring a stereotypical racy cover).


Popular posts from this blog

A First Look at Prowlers and Paragons

For a long time I've been in the market for a new supers RPG.  Since running Marvel Heroic Roleplaying a few years ago, I've been looking at other games, including some that had been passed by the general public, e.g. DC Heroes Third Edition or Silver Age Sentinels.  This was based on the notion that supers RPG's are so niche and so under-performing as a general part of the RPG world that just because the game wasn't making a splash didn't mean it wasn't good.

Plus, I have my own tastes about what I like in a supers RPG, which I've touched on from time to time here, but to summarize I like a game that feels like a comic book, doesn't get bogged down in too much detail, but allows for PC growth and development in a tangible game-system way.  I also don't want to spend hours on character creation using a spreadsheet.  For that matter, it would be an added bonus if it could also accommodate a large number of players and didn't have glaring options…

Hexcrawling a City, an early look

One thing I've been slowly working on for the last year is another fantasy sandbox campaign.  My prior one was generally map-based, although a city featured prominently in it.  As time went by, it lost a lot of its "sandbox" quality and became more directed on my part.  In the process, I think it lost something.

So, after being away from fantasy for a solid year, it's time to get back to it.  I spent some of that last year thinking about cities.   Some fantasy RPG treat cities on a very detailed level, with maps of streets, etc.  But while that's fun "map porn" for GM's, how often would the players actually be seeing or using a map like that?  And how long would it take for them to just accrue that knowledge by exploring the city.  I've lived in my current city seven years, with a car, and I don't know how all the cities line up.  What I know are areas, neighborhoods, etc. some intimately, others not so much.  And if I was going to a new cit…

Large modular dungeon tiles

I made five 4" by 4" dungeon tiles, which is 80 square inches, almost twice my usual batch of tiles.  When added to what I've done already, this is how big a single room I can make:

14 by 14 squares, with four squares to spare.  That's a pretty big room (70 feet to a side).  If I wanted to mix it up, I could build something like this:

I'm probably going to take a little break from this project.  It has turned out well, but until I'm closer to doing a fantasy game I'm going to focus on the games I'm actually doing.
Speaking of which, it's game night tonight...