Ultimate Posse Unlimited

Two Fridays ago we tried out the first of the "two parties/one gaming universe" model by having a session for "Group 2."  Unfortunately only two members of Group 2 were able to make it, so five members of Group 1 showed up to round out the anemic team.  Seven is way too many for Marvel Heroic Roleplaying, but I hit what will likely be the first of many snags with the 2P/1GU model.  I had posted on Facebook that I had space in Friday's game, and every single person in Group 1 immediately piped up to say they could play.  My son graciously stepped aside, knowing that I would now owe him a favor, but I didn't want to ask any of the other players to do the same.  I may have to go with a first come, first served policy or some kind of "credit" system where if a player has missed a session in his own game he gets first crack at the other team.

Anyways, the two new members of the Ultimate Posse are Ghost Raven, my daughter's somewhat lighter-hearted Batman clone, and Patchwork, a reality-bending mutant whose powers grant his mechanical inventions the capacity to work, even though they shouldn't.  He owns a junkyard and is walking around in "power armor" made from old automobiles, etc. that can still fly, shoot lasers, and lift tons.  Cool PC concept, I have to say.

Scene One

The new heroes are introduced to each other when they get word that a new ultra-tech nuclear reactor facility named "Project: Sunburst" is being attacked by Terror, Inc.  The Posse arrive and make pretty short work of the villains and their henchmen, with a little help from a new hero named Argent (an NPC).  Unfortunately the facility goes into meltdown mode, and even the combined technical expertise of Patchwork and Mr. Eternity has trouble stopping it before several of the plant workers are seriously injured from radiation.  Abrasax's player snarkily says, "we'll see those guys later, with super powers," making me realize how hard it is to be a GM for comic book games.

Scene Two

In what isn't a comic book trope, when the heroes get back home they see a news report that Argent was spotted in an alley changing back into his secret identity, university professor Marc Rosen.  The video was purchased by Randall Parker, TV pundit and host of "Parker's Points," who promptly exposes Rosen and begins a tirade against super-vigilantes, etc.  The team realizes that Rosen could be in a lot of trouble.

Scene Three

They're not wrong, for when they get to Rosen's apartment complex they find the place is being trashed by members of the Vicious Circle, a gang of B- and C-rate supervillains composed of Eye Strike, Bola, Krag, Mandlebrot, Tarantula, and Brawl.  While the six villains could make quick work of Argent, they were completely unable to threaten the Posse, who mowed through them.  Argent was taken back to the base to recover from his injuries.

Game Session Thoughts

This game session was played well, although I'm still struggling to find ways to challenge large groups of PC within the confines of the MHR rules.  I'm hoping that we can see more of the second group develop over time.  I'll post last Friday's adventures soon.

As always, comments welcome.

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