Skip to main content

Friday gaming recap: bugs, bugs, and more bugs!

The notorious bear makes an appearance!
Yesterday's session featured a pretty small party for my gaming group (four) and a fairly low-muscle group (warlock, sorcerer, druid, monk) with the highest AC being 15.  With the group feeling a little fragile they decided to avoid heading to either the temple of Orcus (where the previous group had whacked the high priest and everyone would be on high alert), or the monolith level (which is the climax of the dungeon).  Instead they decided to explore some of the upper levels that had been, to date, ignored by the group.

This meant they ended up facing fairly easy opposition: ankhegs, phase spiders, and carrion crawlers.  Actually carrion crawlers are really broken, but the group got lucky on their saving throws.  They also discovered both a heretofore undiscovered level, another sublevel, and a major quest waypoint in the dungeon.  While the XP load might not be that high in terms of monsters, the group definitely broke some ground.

A few observations:

First, the group has developed a delightful sense of tension in the dungeon.  In the old 4E days, every encounter was one to be overcome with a small modicum of effort.  Now the anxiety of the unknown really plays on them.

Second, while there may not be a lot of NPC roleplaying, the exploration-as-fantasy-RPG-genre thing is going pretty well, and seems to be a hit.  The group likes deciding what happens and where they go.  I'm trying to figure out how to work more named NPC's into an exploration-based campaign right now, though.

Comments

Popular posts from this blog

A First Look at Prowlers and Paragons

For a long time I've been in the market for a new supers RPG.  Since running Marvel Heroic Roleplaying a few years ago, I've been looking at other games, including some that had been passed by the general public, e.g. DC Heroes Third Edition or Silver Age Sentinels.  This was based on the notion that supers RPG's are so niche and so under-performing as a general part of the RPG world that just because the game wasn't making a splash didn't mean it wasn't good.

Plus, I have my own tastes about what I like in a supers RPG, which I've touched on from time to time here, but to summarize I like a game that feels like a comic book, doesn't get bogged down in too much detail, but allows for PC growth and development in a tangible game-system way.  I also don't want to spend hours on character creation using a spreadsheet.  For that matter, it would be an added bonus if it could also accommodate a large number of players and didn't have glaring options…

Hexcrawling a City, an early look

One thing I've been slowly working on for the last year is another fantasy sandbox campaign.  My prior one was generally map-based, although a city featured prominently in it.  As time went by, it lost a lot of its "sandbox" quality and became more directed on my part.  In the process, I think it lost something.

So, after being away from fantasy for a solid year, it's time to get back to it.  I spent some of that last year thinking about cities.   Some fantasy RPG treat cities on a very detailed level, with maps of streets, etc.  But while that's fun "map porn" for GM's, how often would the players actually be seeing or using a map like that?  And how long would it take for them to just accrue that knowledge by exploring the city.  I've lived in my current city seven years, with a car, and I don't know how all the cities line up.  What I know are areas, neighborhoods, etc. some intimately, others not so much.  And if I was going to a new cit…

Large modular dungeon tiles

I made five 4" by 4" dungeon tiles, which is 80 square inches, almost twice my usual batch of tiles.  When added to what I've done already, this is how big a single room I can make:


14 by 14 squares, with four squares to spare.  That's a pretty big room (70 feet to a side).  If I wanted to mix it up, I could build something like this:


I'm probably going to take a little break from this project.  It has turned out well, but until I'm closer to doing a fantasy game I'm going to focus on the games I'm actually doing.
Speaking of which, it's game night tonight...