I had not realized it had been over a year since I had built anything for my modular dungeon, but after making countless configurations I realized I really needed some doorways to help keep things easy to understand. I also had a few long walls laying about, so I decided to put everything together and paint them.
Here's a look at what I can do with me current pieces. Not a huge area, but still interesting looking. I am thinking that I want to do some more of the flat tiles, and then add to the decor.
For a long time I've been in the market for a new supers RPG. Since running Marvel Heroic Roleplaying a few years ago, I've been looking at other games, including some that had been passed by the general public, e.g. DC Heroes Third Edition or Silver Age Sentinels. This was based on the notion that supers RPG's are so niche and so under-performing as a general part of the RPG world that just because the game wasn't making a splash didn't mean it wasn't good.
Plus, I have my own tastes about what I like in a supers RPG, which I've touched on from time to time here, but to summarize I like a game that feels like a comic book, doesn't get bogged down in too much detail, but allows for PC growth and development in a tangible game-system way. I also don't want to spend hours on character creation using a spreadsheet. For that matter, it would be an added bonus if it could also accommodate a large number of players and didn't have glaring options…
One thing I've been slowly working on for the last year is another fantasy sandbox campaign. My prior one was generally map-based, although a city featured prominently in it. As time went by, it lost a lot of its "sandbox" quality and became more directed on my part. In the process, I think it lost something.
So, after being away from fantasy for a solid year, it's time to get back to it. I spent some of that last year thinking about cities. Some fantasy RPG treat cities on a very detailed level, with maps of streets, etc. But while that's fun "map porn" for GM's, how often would the players actually be seeing or using a map like that? And how long would it take for them to just accrue that knowledge by exploring the city. I've lived in my current city seven years, with a car, and I don't know how all the cities line up. What I know are areas, neighborhoods, etc. some intimately, others not so much. And if I was going to a new cit…
I made five 4" by 4" dungeon tiles, which is 80 square inches, almost twice my usual batch of tiles. When added to what I've done already, this is how big a single room I can make:
14 by 14 squares, with four squares to spare. That's a pretty big room (70 feet to a side). If I wanted to mix it up, I could build something like this:
I'm probably going to take a little break from this project. It has turned out well, but until I'm closer to doing a fantasy game I'm going to focus on the games I'm actually doing.
Speaking of which, it's game night tonight...