The "What Are You Good At" GM Challenge
Aside from posting about gaming sessions, I've been not doing a lot of blogging on this blog lately, so when Adam over at Barking Alien posted his What Are You Good At GM Challenge, I took the bait.
So I have to list five games I am great at running, three I am not so hot with, five reasons you consider yourself a good GM, and three things you feel you need to work on.
Before I do this, a sidebar. I've had people tell me I'm a great GM, but some times I just don't see it. I had a conversation last week where I began to wonder if I do this well at all, in fact. So I have to overcome my own skepticism to do this list. Also, I appreciate how Adam thinks that people have run eight different games. God love that guy....
Without further equivocation...
Games I am great at running:
Old School Fantasy (the "murderhobo" campaign)
Superheroes
Picaresque Science Fiction (aka "Free Trader" sci-fi)
Post-apocalyptic
Pulp/Adventure stories
Games I am not so hot with
Cosmic Horror (aka Call of Cthulu)
Epic Fantasy
Military-style RPG's
Five Reasons You Consider Yourself a Great GM
Pacing
Flexibility
Large Group Management
Acting in Character
Recruiting Players
Three Things I Need to Work On
Incorporating PC backgrounds into a campaign
Pre-session preparation
Maintaining a consistently serious tone
So there you go! I hope this gets your own gears spinning to think about what you do well (or not so well). Thanks to Adam for the great blog post idea.
So I have to list five games I am great at running, three I am not so hot with, five reasons you consider yourself a good GM, and three things you feel you need to work on.
Before I do this, a sidebar. I've had people tell me I'm a great GM, but some times I just don't see it. I had a conversation last week where I began to wonder if I do this well at all, in fact. So I have to overcome my own skepticism to do this list. Also, I appreciate how Adam thinks that people have run eight different games. God love that guy....
Without further equivocation...
Games I am great at running:
Old School Fantasy (the "murderhobo" campaign)
Superheroes
Picaresque Science Fiction (aka "Free Trader" sci-fi)
Post-apocalyptic
Pulp/Adventure stories
Games I am not so hot with
Cosmic Horror (aka Call of Cthulu)
Epic Fantasy
Military-style RPG's
Five Reasons You Consider Yourself a Great GM
Pacing
Flexibility
Large Group Management
Acting in Character
Recruiting Players
Three Things I Need to Work On
Incorporating PC backgrounds into a campaign
Pre-session preparation
Maintaining a consistently serious tone
So there you go! I hope this gets your own gears spinning to think about what you do well (or not so well). Thanks to Adam for the great blog post idea.
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