Skip to main content

A quick note to the world

I want my Star Trek to be about solving problems not by jumping around a lot but by being an intelligent, principled human being, I want my Star Wars not to be about emo superheroes but about underdogs becoming swashbuckling heroes.  And for God's sake I want my superheroes not to be a bunch of post-modern crypto-fascist BS but contemporary myths about heroism.

End thought.

Comments

  1. Thank you.

    Although...I am not sure that's the vibe I get off Supers in general these days. The vibe I get - and don't want - is "regular people will instantly be afraid and hate people with special abilities who genuinely want to help them." This is joined by "no one in the world is really nice, or good by nature so super people must be as thoroughly messed up as your average middle-American high school junior."

    Go away with that crap. Please! I was tired of that when it was 'in'. That was 20 years ago. Stop.

    ReplyDelete
    Replies
    1. I guess this is why I'm digging the Flash TV series right now: he's a fairly decent guy with reasonable flaws who wants to help people and inspire heroism in others. Nothing wrong with that.

      I think that there was a lot of deconstruction of the genre going on, some by people who I think genuinely do not like comic books or their fans (I'm looking at you, Mark Millar, you sick SOB). One of my friends and I were having a good discussion recently about what our tendencies in superhero storytelling these days says about us as a society, and I suspect there is a lot of that sense of a) suspicion of the government and people in power and b) the notion that snarkiness makes you sound smarter, that is manifesting itself in comics.

      Delete

Post a Comment

Popular posts from this blog

A First Look at Prowlers and Paragons

For a long time I've been in the market for a new supers RPG.  Since running Marvel Heroic Roleplaying a few years ago, I've been looking at other games, including some that had been passed by the general public, e.g. DC Heroes Third Edition or Silver Age Sentinels.  This was based on the notion that supers RPG's are so niche and so under-performing as a general part of the RPG world that just because the game wasn't making a splash didn't mean it wasn't good.

Plus, I have my own tastes about what I like in a supers RPG, which I've touched on from time to time here, but to summarize I like a game that feels like a comic book, doesn't get bogged down in too much detail, but allows for PC growth and development in a tangible game-system way.  I also don't want to spend hours on character creation using a spreadsheet.  For that matter, it would be an added bonus if it could also accommodate a large number of players and didn't have glaring options…

Hexcrawling a City, an early look

One thing I've been slowly working on for the last year is another fantasy sandbox campaign.  My prior one was generally map-based, although a city featured prominently in it.  As time went by, it lost a lot of its "sandbox" quality and became more directed on my part.  In the process, I think it lost something.

So, after being away from fantasy for a solid year, it's time to get back to it.  I spent some of that last year thinking about cities.   Some fantasy RPG treat cities on a very detailed level, with maps of streets, etc.  But while that's fun "map porn" for GM's, how often would the players actually be seeing or using a map like that?  And how long would it take for them to just accrue that knowledge by exploring the city.  I've lived in my current city seven years, with a car, and I don't know how all the cities line up.  What I know are areas, neighborhoods, etc. some intimately, others not so much.  And if I was going to a new cit…

Large modular dungeon tiles

I made five 4" by 4" dungeon tiles, which is 80 square inches, almost twice my usual batch of tiles.  When added to what I've done already, this is how big a single room I can make:


14 by 14 squares, with four squares to spare.  That's a pretty big room (70 feet to a side).  If I wanted to mix it up, I could build something like this:


I'm probably going to take a little break from this project.  It has turned out well, but until I'm closer to doing a fantasy game I'm going to focus on the games I'm actually doing.
Speaking of which, it's game night tonight...