Skip to main content

What I want in my supers game pt. 1: Diversity

I think that Tumblr is the Wild West of the blogosphere, but there's a couple of tumblr blogs I really like, one of which is Superheroes In Full Color.  It's a blog that focuses on superheroes and comic book creators of various ethnicity.  There's been a lot of movement in Marvel to increase diversity among their roster of superheroes, both in terms of race, gender, and culture, and I think it's a good thing even if it is at the expense of some long-established characters (and honestly, it really isn't at their expense, since the original Captain America, Thor, and Captain Marvel are still in circulation).

A long time ago I read an article (perhaps in Dragon Magazine in their old Ares section, I'm not sure) about diversifying your superhero campaign.  It mentioned, among other things, that if you had about a 1:1,000,000 of superbeings to normal people, there would be over a hundred superheroes or supervillains from Mexico.  (I have read, believe it or not, the defense of the overwhelmingly tendency to have superheroes from "first world" countries to be because of the prevalence of nuclear energy in those countries, because most superpowers come from radiation.  Whatever.)

So, in my superhero campaign of the future, one of the things I am going to have in my campaign is a healthy but not forced bit of diversity among the characters.  What's really great is that Superheroes in Full Color often has pics from small-run indie superhero comics whose images I can "borrow" to represent my own characters and not have them recognized by players.  Let me just throw some of those pics up here so you can get a feel for what I'm talking about.






Comments

  1. I love that blog. It's one of my favorite things to check out on Tumblr.

    ReplyDelete

Post a Comment

Popular posts from this blog

A First Look at Prowlers and Paragons

For a long time I've been in the market for a new supers RPG.  Since running Marvel Heroic Roleplaying a few years ago, I've been looking at other games, including some that had been passed by the general public, e.g. DC Heroes Third Edition or Silver Age Sentinels.  This was based on the notion that supers RPG's are so niche and so under-performing as a general part of the RPG world that just because the game wasn't making a splash didn't mean it wasn't good.

Plus, I have my own tastes about what I like in a supers RPG, which I've touched on from time to time here, but to summarize I like a game that feels like a comic book, doesn't get bogged down in too much detail, but allows for PC growth and development in a tangible game-system way.  I also don't want to spend hours on character creation using a spreadsheet.  For that matter, it would be an added bonus if it could also accommodate a large number of players and didn't have glaring options…

Hexcrawling a City, an early look

One thing I've been slowly working on for the last year is another fantasy sandbox campaign.  My prior one was generally map-based, although a city featured prominently in it.  As time went by, it lost a lot of its "sandbox" quality and became more directed on my part.  In the process, I think it lost something.

So, after being away from fantasy for a solid year, it's time to get back to it.  I spent some of that last year thinking about cities.   Some fantasy RPG treat cities on a very detailed level, with maps of streets, etc.  But while that's fun "map porn" for GM's, how often would the players actually be seeing or using a map like that?  And how long would it take for them to just accrue that knowledge by exploring the city.  I've lived in my current city seven years, with a car, and I don't know how all the cities line up.  What I know are areas, neighborhoods, etc. some intimately, others not so much.  And if I was going to a new cit…

Large modular dungeon tiles

I made five 4" by 4" dungeon tiles, which is 80 square inches, almost twice my usual batch of tiles.  When added to what I've done already, this is how big a single room I can make:


14 by 14 squares, with four squares to spare.  That's a pretty big room (70 feet to a side).  If I wanted to mix it up, I could build something like this:


I'm probably going to take a little break from this project.  It has turned out well, but until I'm closer to doing a fantasy game I'm going to focus on the games I'm actually doing.
Speaking of which, it's game night tonight...