So in the latest session of our WEG Star Wars campaign the group decided to investigate the home planet of the slaves whom the now-deceased Darga the Hutt was kidnapping (and whom we had rescued). The group arrived to find three First Order Star Destroyers and a faction from the Corporate Sector parked on the planet. Using the cover of criminals moving into Darga's operation, the party landed and began exploring the First Order's operations. Apparently the Order had recruited a scion of the dead king who was willing to sell both his older brother and a good chunk of his people into slavery to guarantee the crown. While the smuggler Silac seduced one of the corporate types into some detailed information, Gar the Wookie and his "niece" Basha, along with the group's Scout went into the city to scrounge up more information.
Which mostly involved stealing a First Order AT-ST and driving it into the jail where the other prince was being held. The group rescued the prince and sneaked back into the shadows. Now they just need to help the prince overthrow his brother, eject the First Order and the Karflo Corporation, and escape the Star Destroyers.
I've been trying to explain for WEG Star Wars rewards risk taking, and how even failures can advance the plot nicely. Hopefully they are getting the message.