Way back in January 2016 I drew my D&D 5E campaign to a close. This had been going initially as a way to try out the new rules, and lasted until then with a pretty dramatic climax. At that point the Other Rob picked up the D&D ball and ran with it, doing his own 5E through the Fall. That was a good game in many ways but to me illustrated the weaknesses of 5E high-level play and made me appreciate bailing out when I did.
But in addition to the regular "house" game, 2016 saw a lot of people get behind the GM screen. Rachel ran her zombie game using the FATE system. Emma did a one-shot of her own D&D story, and is talking about starting a club at her school. John started up a regular game of d6 Star Wars, which had a strong start and is still going on.
|a great photo of Rachel perched behind the GM screen|
Somewhere wedged in there I ran a couple of off-book sessions with my kids of games like Marvel Heroic (the infamous "Deathwish Brigade") and Prowlers and Paragons. This was partially to scratch my own GMing itch, partially to have some family fun, and partially to try out some rules.
I bought a few gaming books; Traveller, Champions Complete, Cold Steel Wardens, and Bash! to name a few. A lot of supers games in there, but the irony is that I'm not sure I'm going to end up using any of them.
With Other Rob done last Fall, the "main game" slot has stood vacant. Initially I proposed running Champions, inspired by some sentimentality and the release of the new Aaron Allston's Strike Force sourcebook. This seems to be a real struggle however. Two months, November and December, were lost educating people about rules, trying to explain PC creation, and the holidays. Now it looks like I'm going to a brief hiatus in terms of gamemastering as personal issues take precedent.
So for now, a break, at least in terms of post-game reports. Hopefully they will start up again soon. In the meantime I'll consider what kind of content I can manage during this period. Suggestions always welcome.