Skip to main content

The soundtrack of my life these days

So, a couple of months ago, everything shifted.  Some of it was well and goodly expected and some of it wasn't dreamed of.  But in a very short order practically every major relationship in my life changed: my spouse, my kids, my friends, the people with whom I work, and the people whom I serve in my work.

Now lest this seem like some kind of pathos-ridden post, a lot of those changes were positive.  The last couple of months have seen my grow and helped me discover a lot about who I am.  But it has been a huge struggle, and some things have taken a real hit, like the amount of time and mental energy I have to dedicate to my hobbies.  I moved away from my basement where I keep all my paint and miniatures and plaster and gaming books.  I'll move back there, probably in another month or two, but in the meantime all that has lain fallow.  I think it is pretty noteworthy accomplishment that I've been running three or four gaming sessions in that time, and that they have been well received.

Anyways, I read in an article a while ago someone talking about how she had created a sort of "greatest hits" list for herself during her own divorce, a go-to list of music that could help inspire her.  That seemed like an interesting idea, and over the past few months I've been compiling my own list of music that I can pop onto Youtube and listen to whenever I need it, and I thought I'd share a couple.

First, my "get rolling when things start to drag" song.

"Move" by Saint Motel

Second, my "time to be a badass" song.


"Take Me Down" by The Pretty Reckless

My "time to think about things" song.  At some point I'll run a campaign with this as its theme song.

"Sweet Dreams" by Emily Browning

My "emotional catharsis" song


"Fooled Around and Fell in Love" by Elvin Bishop

My "time to rally from your emotional catharsis" song

"Deep Dark Wells" by Joe Pugg

Finally, my "if all else fails, blow out the windows" song


"Hello" (Adele cover) by Leo Moracchioli








Comments

  1. Sorry you're having to deal with that. Just know that it does get better with time.

    ReplyDelete
    Replies
    1. Thanks. On the whole I've been holding up pretty well.

      Delete

Post a Comment

Popular posts from this blog

A First Look at Prowlers and Paragons

For a long time I've been in the market for a new supers RPG.  Since running Marvel Heroic Roleplaying a few years ago, I've been looking at other games, including some that had been passed by the general public, e.g. DC Heroes Third Edition or Silver Age Sentinels.  This was based on the notion that supers RPG's are so niche and so under-performing as a general part of the RPG world that just because the game wasn't making a splash didn't mean it wasn't good.

Plus, I have my own tastes about what I like in a supers RPG, which I've touched on from time to time here, but to summarize I like a game that feels like a comic book, doesn't get bogged down in too much detail, but allows for PC growth and development in a tangible game-system way.  I also don't want to spend hours on character creation using a spreadsheet.  For that matter, it would be an added bonus if it could also accommodate a large number of players and didn't have glaring options…

Hexcrawling a City, an early look

One thing I've been slowly working on for the last year is another fantasy sandbox campaign.  My prior one was generally map-based, although a city featured prominently in it.  As time went by, it lost a lot of its "sandbox" quality and became more directed on my part.  In the process, I think it lost something.

So, after being away from fantasy for a solid year, it's time to get back to it.  I spent some of that last year thinking about cities.   Some fantasy RPG treat cities on a very detailed level, with maps of streets, etc.  But while that's fun "map porn" for GM's, how often would the players actually be seeing or using a map like that?  And how long would it take for them to just accrue that knowledge by exploring the city.  I've lived in my current city seven years, with a car, and I don't know how all the cities line up.  What I know are areas, neighborhoods, etc. some intimately, others not so much.  And if I was going to a new cit…

Large modular dungeon tiles

I made five 4" by 4" dungeon tiles, which is 80 square inches, almost twice my usual batch of tiles.  When added to what I've done already, this is how big a single room I can make:


14 by 14 squares, with four squares to spare.  That's a pretty big room (70 feet to a side).  If I wanted to mix it up, I could build something like this:


I'm probably going to take a little break from this project.  It has turned out well, but until I'm closer to doing a fantasy game I'm going to focus on the games I'm actually doing.
Speaking of which, it's game night tonight...