Last night I had a great gaming session, not because the group hit a ton of great plot milestones but because in addition to some good in-character roleplaying, there were just a couple of moments of pure hilarity that literally brought tears to my eyes.
But when it was all done, I needed to have a conversation with my group and tell them the truth: I'm burned out on D&D. I've been running it, roughly speaking, for several years now. The only change I have had really is the annual EOW event, and that's just a couple of days. Now it's been good and I've gamed with a lot of great people and I've had a lot of fun, but I'm tired of the game and more broadly the genre. I told the group that either someone else had to take over running the game, or I needed to change the game.
With the other GM in the group already running another game on another night, the group readily agreed to a different game, but wanted to discuss options. After kicking around ideas like Serenity or Star Trek, the group settled on one of my favorites, Marvel Heroic Roleplaying.
If you stuck around here through December, you know I created 24 villains from scratch for that game. I also have a fairly roughed-out world called "Earth 3" which is a bit of a hybrid of the two major comic book companies' worlds, albeit with no IP-infringing characters (Doctor Strange became the basis of "Mystic," for example). Even in the first few minutes of discussing the game I could hear the players' horizons expanding as they were told that there were no character-creation guidelines--just come up with a reasonable concept.
One of the players talked about how interested she was in the possibility that as a player she could have an impact on the story. She's talking about the abilities of players to create assets and resources that affect gameplay in a tangible manner.
The thing I like about MHR is that the focus isn't so much on stats and feats and working the angles. It's about being able to come up with a interesting story together. I think that MHR Events that have been published are railroad-y in the extreme, so I'll be looking at how to lay out something different. I don't think it'll be hard.
I'm so pumped about this, it's more than I can say. Champions was my game in the halcyon years of college, and now I'm getting a second bite at the superhero apple. I'll keep you up on details as they come around.
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