After a month off from my home game we got back into things with a bang. The group launched an expedition into the depths of the earth to rescue Sign, who had been captured by Drow slavers to fight in an arena. Rather than go in guns blazing (or the D&D equivalent) they decided to carefully enter the city under a pretense, enrolled several of the PC's in the arena, and managed to gamble Sign to freedom.
It really was a great example of how the group has grown. There was a lot of in-character dialogue and even inter-party conflict, all done well. For my end I kept the plot careening around, the tension high, and the NPC's interesting. It was a solid session.