But enough of that, let's talk gaming!
Gamed last night, with a mostly youth gaming group, this one composed primarily of players who didn't play in the last session, so I decided to run them as if they were the ones left behind while the rest of the group went to rescue their captured teammate, Sign. The group uncovered a conspiracy between the two largest gangs in Grimfest to wipe them out, and launched a peremptory attack on the #2 gang and their bizarre lair.
That sounds great, but in reality it didn't work out too well. Two players kept sniping at each other the entire evening, and honestly my heart wasn't in it. And if I'm not loving it, my ability to handle players who are clearly having an off night isn't that great as well.
Since the session, the two players have apologized to me and each other, but I think I may try to keep them apart in the way I schedule playing groups. But I am thinking its time to tie this yarn off. One of the players is going to take over the GM screen for a while in December, and I'll take some time to recharge.