Skip to main content

Whither DC Heroes?

With all of the discussion about superhero RPG's here and elsewhere, I rarely see a reference to DC Heroes.

There's a lot of love out there for a lot of older superhero games.  A lot of people really love Champions.  Marvel Comic's old RPG, now often called FASERIP, has apparently a robust online community.  I even saw that Villains & Vigilantes has been re-published.  But every time I seen Barking Alien or Lord Blacksteel or someone else talking about thinking about one superhero RPG or another, DC Heroes never comes up.

Which surprises me, because from what I can tell, the game was ridiculously well-supported and went through three different editions (although on the Wikipedia entry it suggested that each new edition tried to clean up problems in the last one--never a good sign).  While I do not own any of the editions of the core rulebooks, I have managed over the years to score many sourcebooks at used book stores, and they all look pretty well written with lots of character information.

So what gives?  Is the game a dog with fleas when it comes to the rules?  Are DC-based games just cursed to be badly written (I'm looking at you, DC Universe...)  I need my RPG nabobs to fill me in here.


  1. Great Caesars Ghost!

    This was this weeks Thorough Thursday post. LOL

    1. Thus proving that you are, in fact, my brother from another mother.

    2. And let me also say how much I'm looking forward to your post on Thursday.

  2. I rather enjoyed this game myself. but have not played or even talked about it for years.


Post a Comment

Popular posts from this blog

A First Look at Prowlers and Paragons

For a long time I've been in the market for a new supers RPG.  Since running Marvel Heroic Roleplaying a few years ago, I've been looking at other games, including some that had been passed by the general public, e.g. DC Heroes Third Edition or Silver Age Sentinels.  This was based on the notion that supers RPG's are so niche and so under-performing as a general part of the RPG world that just because the game wasn't making a splash didn't mean it wasn't good.

Plus, I have my own tastes about what I like in a supers RPG, which I've touched on from time to time here, but to summarize I like a game that feels like a comic book, doesn't get bogged down in too much detail, but allows for PC growth and development in a tangible game-system way.  I also don't want to spend hours on character creation using a spreadsheet.  For that matter, it would be an added bonus if it could also accommodate a large number of players and didn't have glaring options…

Hexcrawling a City, an early look

One thing I've been slowly working on for the last year is another fantasy sandbox campaign.  My prior one was generally map-based, although a city featured prominently in it.  As time went by, it lost a lot of its "sandbox" quality and became more directed on my part.  In the process, I think it lost something.

So, after being away from fantasy for a solid year, it's time to get back to it.  I spent some of that last year thinking about cities.   Some fantasy RPG treat cities on a very detailed level, with maps of streets, etc.  But while that's fun "map porn" for GM's, how often would the players actually be seeing or using a map like that?  And how long would it take for them to just accrue that knowledge by exploring the city.  I've lived in my current city seven years, with a car, and I don't know how all the cities line up.  What I know are areas, neighborhoods, etc. some intimately, others not so much.  And if I was going to a new cit…

Large modular dungeon tiles

I made five 4" by 4" dungeon tiles, which is 80 square inches, almost twice my usual batch of tiles.  When added to what I've done already, this is how big a single room I can make:

14 by 14 squares, with four squares to spare.  That's a pretty big room (70 feet to a side).  If I wanted to mix it up, I could build something like this:

I'm probably going to take a little break from this project.  It has turned out well, but until I'm closer to doing a fantasy game I'm going to focus on the games I'm actually doing.
Speaking of which, it's game night tonight...