G is for Getaway

I mentioned in my last post that I had been contacted by the creators of The Ultimate Hero that they were changing the PC creation rules, which I've been using for the April A-to-Z Blog Challenge.  They followed up by saying the rules were not changing substantially, and that my previous (and future) entries will translate into the newer rules without difficulty.  So I continue!

Getaway


Charisma 3
Intelligence 5 (Primary)
Will Power 3
Dexterity 5
Stamina 2
Strength 3

Race: Kasen, Gatekeeper
Power Level 1
Motivation: Greed
Disadvantages: Wanted (major)
Advantages: Attribute Bonus 5 (Intelligence), Portal Keeper, Secret Identity, Iron Will, Skill Point Bonus
Skills: Brawling, Range, Athletics, Perception, Subterfuge (Escape, Stealth)
Racial Powers: Improved Movement; +1 Racial bonus to Spot, Listen, and Tracking Specializations; Low Tech; Teleportation, Mystical Presence
Powers: Teleportation 2, Invisibility, Psi-Shield, Protected Senses

Saves: Kinetic 0, General 0, Will 1
Defense: Passive 10, Active 15 
Health: 48
Endure Pain: 3
Power Pool: 130
Power Channeling: 7


Equipment: longbow, dagger, armored vest

Background: The Kasen are one of the three alien races allied with humanity.  The Kasen are feline, lynx-like in appearance, and have a markedly more primitive culture than the other three.  Centuries ago they were taken in by the Xeros and protected and nurtured by that race.  The Kasen are a deeply spiritual people, with a profound ability to manifest both superhuman, psychic, and magical abilities in a way that blurs the traditional lines between those powers.

One of the most important groups within Kasen society are the Gatekeepers, shamans who possess the ability to teleport great distances, even across solar systems.  The Kasen are believed to have visited other worlds through this manner despite their lack of even modern technology.  Gatekeepers are respected as spiritual leaders and guides for the Kasen, which is why "Getaway" is such a source of public shame for the entire race.

Getaway was the scion of one of the most powerful of the Gatekeepers, a Portal Keeper who could teleport people light years in a moment.  Rather than embrace Kasen tradition, Getaway instead became enamored with the hedonistic lifestyle he witnessed in other races, especially humanity.  He eschewed his role as a future Portal Keeper and abandoned Kasen society to hire himself out to the wealthy of the criminal underworld, providing transportation services to smugglers, thieves, and others.  These enterprises in turn help fund his lavish lifestyle (poorly managed to the point where he is often seeking work).

Getaway is considered a high-priority target by the Kasen authorities, who constantly pressure DOSHI to capture him.  Getaway's powers, however, make this nigh-impossible, but sooner or later his luck may run out.

Comments

  1. Interesting character in that I think this one shows the potential of the setting the best so far.

    Good to hear (read) that the rule changes won't be so different that your previous work was for naught. Kudos!

    ReplyDelete

Post a Comment

Popular posts from this blog

I moved ages ago, but forgot to tell anyone

RPG Review: Far Trek

Heroes Against Darkness review