Skip to main content

#RPGaDAY Day 15: Favorite Convention Game

I haven't played a lot of convention game, but my all-time favorite?

Torg is one of the RPG's with a certain amount of notoriety.  It was ambitious as an attempt to do a cross-genre platform with some neat ideas but was bit before its time.  Anyways, a long time ago I went to this small convention in South Dakota and managed to get into a game of Torg that turned out to be hysterically funny and engaging and the guy running it clearly was having a good time and knew the game well (two very good qualities for a good game).  Other convention games have been okay, but I just remember this guy's house rule that PC's from the pulp era always had theme music playing in the background--a big problem for a guy trying to sneak into somewhere...


  1. I can't imagine Torg as anyone's favorite convention game. Or any other type of game for that matter. And this is coming from a dyed in the wool WEG fan. The game was indeed an ambitious idea but so, off, so broken.

    That fact that someone ran a game and it was good, even great, is very refreshing. Yes, Adam just bashed a game and then wished its fans well. I do that. It's what makes me special.

    Torg is one of those games I always wanted to like, always wanted to see do well. As I said, it was just so off its mark somehow. Sounds like this GM spotted the problems, and fixed them for a special occasion.

    1. A couple of responses. First, a one-off convention game often hides some of the brokenness of a game. Second, and I think my earlier Robotech RPG reference in this monthly blog-a-thon proves it: a GM who enjoys the game and is able to project that onto players covers a lot of sins.


Post a Comment

Popular posts from this blog

A First Look at Prowlers and Paragons

For a long time I've been in the market for a new supers RPG.  Since running Marvel Heroic Roleplaying a few years ago, I've been looking at other games, including some that had been passed by the general public, e.g. DC Heroes Third Edition or Silver Age Sentinels.  This was based on the notion that supers RPG's are so niche and so under-performing as a general part of the RPG world that just because the game wasn't making a splash didn't mean it wasn't good.

Plus, I have my own tastes about what I like in a supers RPG, which I've touched on from time to time here, but to summarize I like a game that feels like a comic book, doesn't get bogged down in too much detail, but allows for PC growth and development in a tangible game-system way.  I also don't want to spend hours on character creation using a spreadsheet.  For that matter, it would be an added bonus if it could also accommodate a large number of players and didn't have glaring options…

Hexcrawling a City, an early look

One thing I've been slowly working on for the last year is another fantasy sandbox campaign.  My prior one was generally map-based, although a city featured prominently in it.  As time went by, it lost a lot of its "sandbox" quality and became more directed on my part.  In the process, I think it lost something.

So, after being away from fantasy for a solid year, it's time to get back to it.  I spent some of that last year thinking about cities.   Some fantasy RPG treat cities on a very detailed level, with maps of streets, etc.  But while that's fun "map porn" for GM's, how often would the players actually be seeing or using a map like that?  And how long would it take for them to just accrue that knowledge by exploring the city.  I've lived in my current city seven years, with a car, and I don't know how all the cities line up.  What I know are areas, neighborhoods, etc. some intimately, others not so much.  And if I was going to a new cit…

Large modular dungeon tiles

I made five 4" by 4" dungeon tiles, which is 80 square inches, almost twice my usual batch of tiles.  When added to what I've done already, this is how big a single room I can make:

14 by 14 squares, with four squares to spare.  That's a pretty big room (70 feet to a side).  If I wanted to mix it up, I could build something like this:

I'm probably going to take a little break from this project.  It has turned out well, but until I'm closer to doing a fantasy game I'm going to focus on the games I'm actually doing.
Speaking of which, it's game night tonight...