You see, this is where I think of Barking Alien as my "RPG Brother from Another Mother," because we both picked the same game for "Favorite Game System."
West End Games' Star Wars the Roleplaying Game, Second Edition.
The rules so perfectly captured the loose, occasionally over-the-top action coupled with light humor of the movies perfectly. Editor's note: when I say movies, I mean the original trilogy. The prequel trilogy and the Clone Wars cartoon series both have Jedi being much more overpowered than this ruleset does.
In addition, the archtype PC creation (a little innovative for its time) allowed people to drop into the game with characters that were focused more on character than utility. Even though they might be less useful than others, you wanted to play the Kid or the Protocol Droid because you knew you could have fun doing it (and they were a little useful). There's a point in the rules where they are describing typical gameplay and it features a party planning on sticking an Ewok PC in an R2 unit shell to get him past some guards and the Ewok player is talking about trying to play a flute to make the appropriate noises. That pretty much exemplifies all you need to know about this game.
I just want to add that this was a game I felt was ruined by the internet as an early casualty of power gamers being given a public platform. You go out there into the wilds of the interwebs and look for info about this game and you'll find people bitching about how its broken and munchkins talking about what a good idea it is to have one or two Dark Side points. Let me just say, you guys suck. This isn't a game you play to see how powerful a character you can get, and any player who takes on Dark Side points for game effect rather than plot should be tarred, feathered, and run out on a rail.
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