Skip to main content

#RPGaDay 1

So, lacking much in the way of content on this blog lately, I thought I'd try the RPGaDay blog challenge for August.  Here's the chart.


Day 1: RPG you are most looking forward to.

Tough one, because I'm so out of the loop on what RPG's are in the pipeline.  Star Wars: Force and Destiny from Fantasy Flight Games is due out, and I'm sort of interested in that, but I'm terrified that like practically every other iteration of a Star Wars RPG the inclusion of Jedi will break the damn thing.

And frankly, the FFG games are expensive and they are slowly releasing over three books what should have been in one: scoundrels, rebels, and Jedi.  Cough up $150+ for that, and have the funky dice mechanics?  I think I'm talking myself out of my own answer here.

I have the core D&D 5E rulebooks, and they are a fairly decent version of D&D.  If I don't like that version of D&D, I have Castles & Crusades.  If I don't want to do D&D, I have Dragon Age or Blade Raiders or a gazillion other games.  Supers games?  Got 'em.  A solid sci-fi game?  That's a trickier one, because it is such a broad spectrum in the genre, but there's Traveller or d6 Space or Alternity.

Honestly, what I wish would be released (which is not the question, nor is asked this month) is the Marvel Heroic Roleplaying sourcebooks for The Initative/Thunderbolts, the Young Avengers/Runaways, and Annihilation, all of which are alluded to in the Civil War sourcebook but have never seen the light of day.  And frankly, given how popular the Guardians of the Galaxy movie was, the Annihilation sourcebook could have dove-tailed into that nicely.

Comments

  1. I agree with you on the big miss of those MHR supplements. I'm hoping they're out there in some form, waiting to be released into the wilds of the internet someday like some of the unfinished books for the LUG Star Trek RPG

    ReplyDelete

Post a Comment

Popular posts from this blog

A First Look at Prowlers and Paragons

For a long time I've been in the market for a new supers RPG.  Since running Marvel Heroic Roleplaying a few years ago, I've been looking at other games, including some that had been passed by the general public, e.g. DC Heroes Third Edition or Silver Age Sentinels.  This was based on the notion that supers RPG's are so niche and so under-performing as a general part of the RPG world that just because the game wasn't making a splash didn't mean it wasn't good.

Plus, I have my own tastes about what I like in a supers RPG, which I've touched on from time to time here, but to summarize I like a game that feels like a comic book, doesn't get bogged down in too much detail, but allows for PC growth and development in a tangible game-system way.  I also don't want to spend hours on character creation using a spreadsheet.  For that matter, it would be an added bonus if it could also accommodate a large number of players and didn't have glaring options…

Hexcrawling a City, an early look

One thing I've been slowly working on for the last year is another fantasy sandbox campaign.  My prior one was generally map-based, although a city featured prominently in it.  As time went by, it lost a lot of its "sandbox" quality and became more directed on my part.  In the process, I think it lost something.

So, after being away from fantasy for a solid year, it's time to get back to it.  I spent some of that last year thinking about cities.   Some fantasy RPG treat cities on a very detailed level, with maps of streets, etc.  But while that's fun "map porn" for GM's, how often would the players actually be seeing or using a map like that?  And how long would it take for them to just accrue that knowledge by exploring the city.  I've lived in my current city seven years, with a car, and I don't know how all the cities line up.  What I know are areas, neighborhoods, etc. some intimately, others not so much.  And if I was going to a new cit…

Large modular dungeon tiles

I made five 4" by 4" dungeon tiles, which is 80 square inches, almost twice my usual batch of tiles.  When added to what I've done already, this is how big a single room I can make:


14 by 14 squares, with four squares to spare.  That's a pretty big room (70 feet to a side).  If I wanted to mix it up, I could build something like this:


I'm probably going to take a little break from this project.  It has turned out well, but until I'm closer to doing a fantasy game I'm going to focus on the games I'm actually doing.
Speaking of which, it's game night tonight...