Boy, it feels good to see a project through to completion. The color scheme looks really good. It was a good first run, especially in getting an idea about much terrain a single box can hold. So what's next? A dungeon? A crypt? Science fiction?
So, as I mentioned recently, I've got a lot of sentimentality for Star Trek RPG's, and Star Trek in general. Three actual honest-to-God licensed ones exist in history: FASA's, Last Unicorn Games, and Decipher's. I own the first two and have heard mixed things about the third. But there are also a lot of non-licensed Star Trek RPG's out there, and recently I saw that one of them, Far Trek , was offering a hard copy for a couple of bucks on Lulu. Never one to let a deal go by I picked it up and thought I'd give you, gentle readers, my thoughts. Far Trek is a light-hearted, even breezy take on the Star Trek universe, almost exclusively the original series. There rules incorporate stats, skills, and talents. There are four stats: Strength, Dexterity, Intelligence, and Charisma, with the stats ranging from about a -2 to a +2, reflecting their modifier on the die roll. I actually like this mechanic, which I first encountered in True20. It does...
I decided to get my own domain name: strangevistas.org and have been posting there for over a year. When Adam at Barking Alien mentioned that he wanted me to start blogging again, I realized that he might not know, and that likely others didn't as well. So, now you do. See you soon!
Alright that's pretty slick. If we ever start doing Marvel regularly I'm going to have to work up[ a custom box here too.
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