Skip to main content

RPGaDay 18: Favorite Sci-Fi RPG

Unlike yesterday, where I had to sort through a ton of games all of whom leave me with a certain lack of enthusiasm, I have a great deal of fondness for a lot of sci-fi RPG's out there.

For example, the greatest RPG campaign I ever played in was with Palladium's Robotech RPG (technically we were using the Sentinels rulebook, although the GM had all of them).

But after years of consideration I'm convinced, as is often the case, that the campaign's success lay in the GM, not the rules.

Or I could go with the Star Trek RPG from FASA.

When I went from elementary school in 7th grade to high school in 8th (which is what happened in that particular region), I went from playing D&D with one other guy to having access to a much larger gaming community of older people, and they were playing Star Trek. It was my first real experience with a gaming group, and my first campaign with a GM who was an adult.  It was a whole new experience, and I have a lot of sentimentality for a game that had a lot of issues.

But no, hands down my favorite sci-fi RPG is (to the surprise of none who read this blog regularly) the Star Wars RPG, Second Edition, from West End Games.

This game captured so well not just the space-operatic innocence of the original trilogy, but also in general how players wanted to gallivant around in the Star Wars universe.  Was the game perfect?  No.  There were serious issues regarding game balance between PC's (if you were into that sort of thing), and years later I would read on RPG forums about how to break the system using Dark Side points, one of the many reasons why I don't bother going on those things any more.

There's lots of other great sci-fi RPG's out there, but this one is just plain fun and has aged very well.


Popular posts from this blog

A First Look at Prowlers and Paragons

For a long time I've been in the market for a new supers RPG.  Since running Marvel Heroic Roleplaying a few years ago, I've been looking at other games, including some that had been passed by the general public, e.g. DC Heroes Third Edition or Silver Age Sentinels.  This was based on the notion that supers RPG's are so niche and so under-performing as a general part of the RPG world that just because the game wasn't making a splash didn't mean it wasn't good.

Plus, I have my own tastes about what I like in a supers RPG, which I've touched on from time to time here, but to summarize I like a game that feels like a comic book, doesn't get bogged down in too much detail, but allows for PC growth and development in a tangible game-system way.  I also don't want to spend hours on character creation using a spreadsheet.  For that matter, it would be an added bonus if it could also accommodate a large number of players and didn't have glaring options…

Hexcrawling a City, an early look

One thing I've been slowly working on for the last year is another fantasy sandbox campaign.  My prior one was generally map-based, although a city featured prominently in it.  As time went by, it lost a lot of its "sandbox" quality and became more directed on my part.  In the process, I think it lost something.

So, after being away from fantasy for a solid year, it's time to get back to it.  I spent some of that last year thinking about cities.   Some fantasy RPG treat cities on a very detailed level, with maps of streets, etc.  But while that's fun "map porn" for GM's, how often would the players actually be seeing or using a map like that?  And how long would it take for them to just accrue that knowledge by exploring the city.  I've lived in my current city seven years, with a car, and I don't know how all the cities line up.  What I know are areas, neighborhoods, etc. some intimately, others not so much.  And if I was going to a new cit…

Large modular dungeon tiles

I made five 4" by 4" dungeon tiles, which is 80 square inches, almost twice my usual batch of tiles.  When added to what I've done already, this is how big a single room I can make:

14 by 14 squares, with four squares to spare.  That's a pretty big room (70 feet to a side).  If I wanted to mix it up, I could build something like this:

I'm probably going to take a little break from this project.  It has turned out well, but until I'm closer to doing a fantasy game I'm going to focus on the games I'm actually doing.
Speaking of which, it's game night tonight...