Skip to main content

RPGaDay Bonus: Zak S's questions

Zak S (from over at the Playing D&D with Porn Stars) has his own RPGaDay questions, which were pretty interesting, and so here's my answers:

1. Worst game you ever played

"Played"?  Not just owned, or ran?  I mean for "owned" I could go with the Whispering Vault.  For "ran" I could say. um...Rifts?  Played?  I haven't played in that many RPG's, truth be told.  I'm more a GM.  And I've liked most of them.  Let's say TORG.

2. Interesting rule embedded within otherwise baleful game

While I'm not the biggest fan of hit location charts, if you want one the clear-plastic-overlay-on-top-of-body-silhouette from Millenium's End is a lot of fun, if just for the suspense of it.

3. Game you never played but you knew it sucked just looking at it


4. Game you most wish didn't suck

Rifts.  I'm pretty excited that Savage Worlds got a hold of the license, although it might count as a sign of the apocalypse.

5. Game about which you have the most mixed feelings


6. Old game most in need of an upgrade

Top Secret

7. Game you can run with the least prep

Marvel Heroic Roleplaying

8. Game with awful art (and who you wish you could hire to fix that)

The Ultimate Hero, and Adam Warren

9. Best houserule you've seen in action and now use in your own games.

See the original RPGaDay entry

10. Game you've most changed your thoughts/feelings about

Marvel RPG Saga Edition.  When I first ran the game it was the first non-Champions superhero RPG I had used, and its abstract, not-point-buy mechanics seemed alien to me.  Now, it seems really ahead of its time.

11.  Game you'd use to run just about any setting if you had to

I'm not a huge fan of generic systems.  Let's say FATE, which I've only used a couple of times, but seems to be pretty flexible.

12. Game that haunts you and you're not sure why

Being "not sure why" is the part that makes this question hard to answer, because I have a good bit of self-awareness (at least when it comes to this sort of thing) and know why many games haunt me.  I mean, the old FASA Star Trek RPG haunts me, but that's because it was the first game I played with adults, and with the first girl who kissed me.

13. Game that would probably be most fun to play a bee in

Over the Edge

14. Best Star Wars game?

West End Games' Second Edition

15. Game that's good in theory but you're kind of on the fence about it to be honest

Most recently that would be the Cypher System rulebook.  I've seen some neat things done with it at Cross Planes, and will admit I haven't finished it yet, but I can't shake the notion that it might be the answer to a question I'm not asking.


Popular posts from this blog

A First Look at Prowlers and Paragons

For a long time I've been in the market for a new supers RPG.  Since running Marvel Heroic Roleplaying a few years ago, I've been looking at other games, including some that had been passed by the general public, e.g. DC Heroes Third Edition or Silver Age Sentinels.  This was based on the notion that supers RPG's are so niche and so under-performing as a general part of the RPG world that just because the game wasn't making a splash didn't mean it wasn't good.

Plus, I have my own tastes about what I like in a supers RPG, which I've touched on from time to time here, but to summarize I like a game that feels like a comic book, doesn't get bogged down in too much detail, but allows for PC growth and development in a tangible game-system way.  I also don't want to spend hours on character creation using a spreadsheet.  For that matter, it would be an added bonus if it could also accommodate a large number of players and didn't have glaring options…

Hexcrawling a City, an early look

One thing I've been slowly working on for the last year is another fantasy sandbox campaign.  My prior one was generally map-based, although a city featured prominently in it.  As time went by, it lost a lot of its "sandbox" quality and became more directed on my part.  In the process, I think it lost something.

So, after being away from fantasy for a solid year, it's time to get back to it.  I spent some of that last year thinking about cities.   Some fantasy RPG treat cities on a very detailed level, with maps of streets, etc.  But while that's fun "map porn" for GM's, how often would the players actually be seeing or using a map like that?  And how long would it take for them to just accrue that knowledge by exploring the city.  I've lived in my current city seven years, with a car, and I don't know how all the cities line up.  What I know are areas, neighborhoods, etc. some intimately, others not so much.  And if I was going to a new cit…

Large modular dungeon tiles

I made five 4" by 4" dungeon tiles, which is 80 square inches, almost twice my usual batch of tiles.  When added to what I've done already, this is how big a single room I can make:

14 by 14 squares, with four squares to spare.  That's a pretty big room (70 feet to a side).  If I wanted to mix it up, I could build something like this:

I'm probably going to take a little break from this project.  It has turned out well, but until I'm closer to doing a fantasy game I'm going to focus on the games I'm actually doing.
Speaking of which, it's game night tonight...