Skip to main content

RPGaDay 22: Perfect Gaming Environment

I had to really think about this one and what the questioner is really trying to say.  So here goes....

I like gaming at my own house.  It my previous house I had a fantastic finished basement, the creation of its previous owner who was a model train enthusiast.  In my current house I have a semi-finished basement: painted concrete block walls and a sealed cement floor, but it works.  My son was given a 4' by 8' table (long story) which now is the table upon which I game.  That's my gaming environment and I like it.

Actual room depicted.

Mostly I just like gaming at my own home first and foremost.  It means I can relax more, feel comfortable using the restroom, etc.  I don't care for gaming at gaming stores.  I know a lot of people do that out of necessity and as a way to game with relative strangers who they might not want to be in their house or because they don't have the space.  I don't have those problems: I have space and friends I trust.  Plus I get a kitchen and a gaming room that doesn't smell strongly of Unwashed Boy.  Being in my own space means that gamers can breastfeed their infants (I've had four incidences of that in my gaming career) and tuck their kids in the guest room when we go late.  Can't do that in a gaming store either.

Beyond just being in my own space I like a game session with plenty of good food, which I often make (someday I may do my "recipes for game night" cookbook), and the other amenities of good hospitality.  I'm a big fan of a lack of external distractions (another strike against FLGS's) and this might hack some people off, but I've been tempted to switch off the wi-fi at my house when we game.  I recently implemented a house rule that if you whip out your cell phone at the gaming table, you have to step away from the table until your done.  Sounds draconian, but honestly if you were participating in any other group activity dorking around on your cell phone would be rude.  Same here.  The group gets why, and there has been less, "um, it's my turn?  What's going on?"

Comments

Popular posts from this blog

A First Look at Prowlers and Paragons

For a long time I've been in the market for a new supers RPG.  Since running Marvel Heroic Roleplaying a few years ago, I've been looking at other games, including some that had been passed by the general public, e.g. DC Heroes Third Edition or Silver Age Sentinels.  This was based on the notion that supers RPG's are so niche and so under-performing as a general part of the RPG world that just because the game wasn't making a splash didn't mean it wasn't good.

Plus, I have my own tastes about what I like in a supers RPG, which I've touched on from time to time here, but to summarize I like a game that feels like a comic book, doesn't get bogged down in too much detail, but allows for PC growth and development in a tangible game-system way.  I also don't want to spend hours on character creation using a spreadsheet.  For that matter, it would be an added bonus if it could also accommodate a large number of players and didn't have glaring options…

Hexcrawling a City, an early look

One thing I've been slowly working on for the last year is another fantasy sandbox campaign.  My prior one was generally map-based, although a city featured prominently in it.  As time went by, it lost a lot of its "sandbox" quality and became more directed on my part.  In the process, I think it lost something.

So, after being away from fantasy for a solid year, it's time to get back to it.  I spent some of that last year thinking about cities.   Some fantasy RPG treat cities on a very detailed level, with maps of streets, etc.  But while that's fun "map porn" for GM's, how often would the players actually be seeing or using a map like that?  And how long would it take for them to just accrue that knowledge by exploring the city.  I've lived in my current city seven years, with a car, and I don't know how all the cities line up.  What I know are areas, neighborhoods, etc. some intimately, others not so much.  And if I was going to a new cit…

Large modular dungeon tiles

I made five 4" by 4" dungeon tiles, which is 80 square inches, almost twice my usual batch of tiles.  When added to what I've done already, this is how big a single room I can make:


14 by 14 squares, with four squares to spare.  That's a pretty big room (70 feet to a side).  If I wanted to mix it up, I could build something like this:


I'm probably going to take a little break from this project.  It has turned out well, but until I'm closer to doing a fantasy game I'm going to focus on the games I'm actually doing.
Speaking of which, it's game night tonight...