Skip to main content

RPGaDay 9: Favorite media you wish was an RPG

It's funny, because I have to answers to this question, but both seem right within my grasp.

First, I'd love to see a Lost Girl RPG.



A team of various supernatural beings going around trying to keep the peace while navigating the politics of their society?  There's your "elevator pitch" for a Lost Girl campaign.

As I mentioned above, I think it would be easy-peasy to go this campaign by hacking the Angel RPG, but I'd love for someone other than me to do it.

My second, because I always seem to have two answers to every question, is a Warehouse 13 RPG.


Investigators trying to locate historical objects imbued with almost supernatural abilities, all the while trying to stay under the radar of society?  Again, a really easy sell.  

This one I've actually done, or at least sketched out for my kids, using the FATE system.  You've got Pete (Alcoholic Ex-Marine, Just Having Some Fun), Mika (Raised in a Bookstore, Haunted by Failure), Artie (Former Cold War Spy, Never Lose an Agent), Claudia (Impulsive Inventor, Destined to Become the Caretaker), and Steve (Gay Buddhist DEA Agent, Second Stringer).

So I really don't need this one, but the first would be fantastic.

Comments

  1. I would recommend Urban Shadows for your lost girl game, it's almost exactly your sales pitch but with the option to also play humans that have discovered the supernatural (Kenzi.)

    ReplyDelete

Post a Comment

Popular posts from this blog

A First Look at Prowlers and Paragons

For a long time I've been in the market for a new supers RPG.  Since running Marvel Heroic Roleplaying a few years ago, I've been looking at other games, including some that had been passed by the general public, e.g. DC Heroes Third Edition or Silver Age Sentinels.  This was based on the notion that supers RPG's are so niche and so under-performing as a general part of the RPG world that just because the game wasn't making a splash didn't mean it wasn't good.

Plus, I have my own tastes about what I like in a supers RPG, which I've touched on from time to time here, but to summarize I like a game that feels like a comic book, doesn't get bogged down in too much detail, but allows for PC growth and development in a tangible game-system way.  I also don't want to spend hours on character creation using a spreadsheet.  For that matter, it would be an added bonus if it could also accommodate a large number of players and didn't have glaring options…

Hexcrawling a City, an early look

One thing I've been slowly working on for the last year is another fantasy sandbox campaign.  My prior one was generally map-based, although a city featured prominently in it.  As time went by, it lost a lot of its "sandbox" quality and became more directed on my part.  In the process, I think it lost something.

So, after being away from fantasy for a solid year, it's time to get back to it.  I spent some of that last year thinking about cities.   Some fantasy RPG treat cities on a very detailed level, with maps of streets, etc.  But while that's fun "map porn" for GM's, how often would the players actually be seeing or using a map like that?  And how long would it take for them to just accrue that knowledge by exploring the city.  I've lived in my current city seven years, with a car, and I don't know how all the cities line up.  What I know are areas, neighborhoods, etc. some intimately, others not so much.  And if I was going to a new cit…

Large modular dungeon tiles

I made five 4" by 4" dungeon tiles, which is 80 square inches, almost twice my usual batch of tiles.  When added to what I've done already, this is how big a single room I can make:


14 by 14 squares, with four squares to spare.  That's a pretty big room (70 feet to a side).  If I wanted to mix it up, I could build something like this:


I'm probably going to take a little break from this project.  It has turned out well, but until I'm closer to doing a fantasy game I'm going to focus on the games I'm actually doing.
Speaking of which, it's game night tonight...