Wednesday, August 19, 2015

RPGaDay 19: Favorite Supers RPG

Hmmm....


No question.

Now I will say I have a lot of love for Marvel Heroic Roleplaying, more than the next guy (unless he's the guy writing the Plot Points blog), but MHR has a distinct flavor that does a great job emulating comic books, but over the long term tends to start to feel bland.  While I own it, I haven't played Icons, but I suspect the same thing with that game as well.

Does Champions have its problems?  You betcha.  It's got eight million ways to screw with the rules and build over-powered PC's (another reason I hate the internet sometimes).  But with the right players and the right mindset?  It's a great game.

Now for a true confession.  I can not "get" Mutants & Masterminds.  Other people love this game.  I get the feeling that is the literary heir to Champions, so to speak.  But something about the rules doesn't click with me.  It's not that I dislike the rules, I just am having a tough time wrapping my head around them.  Maybe I'm getting old and crotchety or something.

6 comments:

  1. I'm thinking that if people are in a hurry they can just go and read your blog OR mine instead of both.

    Most of the answers to this years Challenge are very similar, LOL.

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    1. You're my gaming brother from another mother.

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    2. So you two need to run an online Champions game. Other spots filled up with readers of both your blogs. *innocent whistle*

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  2. I think the single biggest point of difference for me between Champions and M&M is the way damage works. Champions is more like a bunch of other RPGs where you (hopefully) get to roll a big bunch of dice and say "I did 150 points of damage" but in M&M your "damage" is a modifier to another roll, rather than a permanent batch of smack. It changes the flavor of combat quite a bit if you're used to doing it the other way. It's only one part of the differences but it comes up a lot in play.

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    1. I wish there was someone in the area who run it, because I feel like this might be one of those moments where playing it for twenty minutes would be better than reading it for three hours.

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Getting caught up on things