The Pathfinder Experiment, Part One
Okay, I'll give credit where it is due. My son pressured me into running Pathfinder for him, and the rest of my gaming group went along. As it turned out, we had a great time. The story was really straightforward: the PC's are trapped within a large building when a huge earthquake strikes the city. The thrown-together survivors of the quake agree to accompany a small NPC girl back to her father, a wealthy alchemist in the city by moving through the city's sewer system and avoiding the chaos above. Along the way they battle a few denizens of the sewers and meet a small and very smelly group of cultists. The father points them towards the home of a powerful wizard who might be able to ascertain the source of the (unnatural) earthquakes, and the PC's rescue said wizard from a demon the earthquake accidentally unleashed in his tower. A few thoughts about the game: I don't know if it was just changing the game system or what, but the group approached encounter...